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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_ice_grenade

Frost Grenadeability_ice_grenadeOpen the ability page

42 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_ice_grenade = {
_class = "ability_ice_grenade"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1664215031
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Kelvin.IceGrenade.Cast"
m_bStartTrained = false
m_ExplosionSound = "Kelvin.IceGrenade.Explode"
m_mapWeaponInfos =
m_ExplodeParticle = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf"
m_previewParticle = "particles/abilities/kelvin/kelvin_ice_grenade_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/freezing_grenade.psd"
m_strSelectedSound = "Kelvin.IceGrenade.Select"
m_EnemyAuraModifier = {
_class = "modifier_base_aura"
_my_subclass_name = "enemy_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_modifierProvidedByAura = {
_class = "modifier_citadel_ice_grenade_chill"
m_bIsHidden = true
_my_subclass_name = "chill"
m_strParticleStatusEffect = "particles/status_fx/status_fx_kelvin_freeze.vpcf"
}
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Kelvin.IceGrenade.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_FriendlyAuraModifier = {
_class = "modifier_base_aura"
m_bIsHidden = false
_my_subclass_name = "friendly_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_modifierProvidedByAura = {
_class = "modifier_citadel_basic_health_regen"
m_bIsHidden = true
_my_subclass_name = "regen"
m_strRegenAbilityPropertyName = "AuraHPS"
}
}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Kelvin.IceGrenade.Select.Lp"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_IceGrenadeSlowModifier = {
_class = "modifier_icegrenade_debuff"
m_bIsHidden = true
_my_subclass_name = "kelvin_ice_grenade_slow"
m_strParticleEffect = "particles/abilities/kelvin/kelvin_ice_grenade_slow.vpcf"
m_strSmallIconCssClass = "slowed"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strHitConfirmationSound = "Kelvin.IceGrenade.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.AuraHPS0
    • +m_mapAbilityProperties.AuraDurationAura Duration0
    • +m_mapAbilityProperties.AuraSlowAmount-75
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1600
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Kelvin.IceGrenade.Proj.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/kelvin/kelvin_ice_grenade_projectile.vpcf"
      	}
      }
    • +m_EnemyAuraModifier
      { 4 keys }
      {
      	_class = "modifier_base_aura"
      	_my_subclass_name = "enemy_aura"
      	m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
      	m_modifierProvidedByAura = 
      	{
      		_class = "modifier_citadel_ice_grenade_chill"
      		m_bIsHidden = true
      		_my_subclass_name = "chill"
      		m_strParticleStatusEffect = "particles/status_fx/status_fx_kelvin_freeze.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_FriendlyAuraModifier
      { 5 keys }
      {
      	_class = "modifier_base_aura"
      	m_bIsHidden = false
      	_my_subclass_name = "friendly_aura"
      	m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
      	m_modifierProvidedByAura = 
      	{
      		_class = "modifier_citadel_basic_health_regen"
      		m_bIsHidden = true
      		_my_subclass_name = "regen"
      		m_strRegenAbilityPropertyName = "AuraHPS"
      	}
      }
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[1].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 1600
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Kelvin.IceGrenade.Proj.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/kelvin/kelvin_ice_grenade_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/kelvin_freezing_grenade.webm
    • −m_strCastAnimGraphParame_GenericThrow
  2. 6696–6701first dumped