What it inherits is already merged in: this is the entry as the game compiled it.
ability_icepath = {
_class = "ability_icepath"
_editor = {
folder_name = "Hero Kelvin"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = []
}
m_iMaxLevel = 1
m_flMaxHeight = 1400
m_iUpdateTime = 1677633731
m_eAbilityType = "EAbilityType_Signature"
m_flMaxPitchUp = 22
m_strCastSound = "Kelvin.IcePath.Cast"
m_bStartTrained = false
m_flMaxPitchDown = 22
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_IcePathModifier =
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/ice_path.psd"
m_flMaxPitchChange = 5
m_flMomentumWeight = 0.8
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strFlyUpLocString = "#AbilityButtonHint_IcePathUp" // Pitch Up
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flForwardAngleBias = -10
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_flMomentumDecayRate = 0.3
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_strAG2CastingAction = "kelvin_icepath_casting"
m_strFlyDownLocString = "#AbilityButtonHint_IcePathDown" // Pitch Down
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_INTERRUPT_MELEE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = ""
m_bSuppressOutOfCombatOnCast = false
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}
History
- 6722–6745changed
- +m_mapAbilityProperties.ExplodeDamageExplode Damage
0 - +m_mapAbilityProperties.ExplodeRadiusExplosion Radius
5m - +m_mapAbilityProperties.ExplodeInterval
0.15 - −m_HUDPanel.m_vecHUDElements[0]
{ 5 keys }
{ m_Style = "panorama/styles/ability_hud_elements/abilities_kelvin.vcss" m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS" m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml" m_strContext = "channel" m_bReverseProgress = true } - +m_HudSharedStyle
panorama/styles/ability_hud_elements/abilities_kelvin.vcss - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_IcePathModifier.m_ExplodeModifier
{ 4 keys }
{ _class = "modifier_citadel_ice_path_explode" m_ExplodeSound = "Kelvin.IceGrenade.Explode" _my_subclass_name = "explode" m_ExplosionEffect = "particles/abilities/kelvin/kelvin_ice_grenade_explode_v2.vpcf" } - +m_IcePathModifier.m_sLocalizationName
ability_icepath - +m_IcePathModifier.m_eHudDisplayLocation
DISPLAY_HUD_CENTER - −m_IcePathModifier.m_bIsHidden
true - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 }
- +m_mapAbilityProperties.ExplodeDamageExplode Damage
- 6696–6701first dumped
