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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_incendiary_projectile

Napalmability_incendiary_projectileOpen the ability page

41 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_incendiary_projectile = {
_class = "ability_incendiary_projectile"
_editor = {
folder_name = "Hero Inferno"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1709149692
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_sAmbientLoopingSound = "Inferno.Incend.Modifier.Lp"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Inferno.Incend.Cast"
m_bStartTrained = false
m_DebuffModifier =
m_projectileInfo = {
m_flSpeed = 3500
m_particle = "particles/abilities/inferno/inferno_napalm_tracking_proj.vpcf"
m_nBehaviors = "PBF_StickToWorld | PBF_OnlyTouchWorld"
m_LoopingSound = "Inferno.Incend.Proj.Lp"
m_flGravityScale = 0
m_flTrackingEndTime = 0.5
m_bHideWarningParticle = 1
m_AutoProjectileModifier = {
_class = "modifier_cone_wave_projectile"
_my_subclass_name = "modifier_cone_wave_projectile"
m_strParticleEffect = "particles/abilities/inferno/inferno_napalm_spray_projectile.vpcf"
}
}
m_ExplodeParticle = ""
m_previewParticle = "particles/abilities/inferno/inferno_napalm_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/inferno_molotov.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "napalm_casting"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/ability_inferno_incendiary.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "ability_incendiary_projectile_amplification"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_IncendiaryThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "napalm_channeling"
m_strHitConfirmationSound = "Inferno.Incend.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "napalm_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • ~m_SlowModifier.m_sAmbientLoopingSoundInferno.Incend.Modifier.Lp→""
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • −m_projectileInfo.m_LoopingSoundInferno.Incend.Proj.Lp
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_inferno_incendiary.webm
  2. 6696–6701first dumped