What it inherits is already merged in: this is the entry as the game compiled it.
ability_magician_bigbolt = {
_class = "ability_magician_bigbolt"
_editor = {
folder_name = "Hero Magician"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = [
0{
m_nButton1 = "IN_ATTACK"
m_eHintSide = "EButtonSide_Left"
m_strContext = "firebolt"
m_strLocToken = "#AbilityButtonHint_MagicianBigBoltFire" // Fire Bolt
m_bShowAbilityIcon = true
}
]
}
m_iMaxLevel = 1
m_WeaponInfo =
m_strBoltFire = "Orion.Charged.Shot.Cast"
m_eAbilityType = "EAbilityType_Ultimate"
m_strBoltDelay = "Orion.Charged.Shot.CastDelay"
m_bStartTrained = false
m_CasterModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "magician_caster_bigbolt_modifier"
m_strParticleEffect = "particles/upgrades/vex_shield_buff.vpcf"
}
m_ChargeParticle = "particles/abilities/bebop/bebop_laser_beam_charge_up.vpcf"
m_projectileInfo =
m_BoltHitModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "magician_bigbolt_modifier"
m_strParticleEffect = ""
m_strParticleStatusEffect = "particles/status_fx/status_fx_generic_slow_debuff.vpcf"
}
m_strAbilityImage = "file://{images}/upgrades/mods_tech/return_fire.psd"
m_flBossDamageScale = 1
m_ShootDelayParticle = "particles/abilities/archer/archer_charged_shot_channel_start.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END"
m_flTargetingConeAngle = 4
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart = {}
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 300
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_bMaintainCurrent = true
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bEndCastStartSequenceOnCastComplete = true
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.3 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 20000 m_flRecoilSpeed = 1 m_flBulletDamage = 0 m_flBulletRadius = 40 m_flCritBonusEnd = 1.9 m_reloadDuration = 1.5 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 5 m_flCritBonusStart = 1.9 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 0 m_flPenetrationPercent = 50 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 7 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0.1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 1 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 93 keys }
{ m_Spread = 0.2 m_flRange = 10000 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 1 m_bIsSemiAuto = false m_flCycleTime = 0.3 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 20000 m_flRecoilSpeed = 1 m_flBulletDamage = 0 m_flBulletRadius = 40 m_flCritBonusEnd = 1.9 m_reloadDuration = 1.5 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 5 m_flCritBonusStart = 1.9 m_flIronSightsTime = 0.1 m_mapImpactEffects = { default = { } } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 1500 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 0 m_flPenetrationPercent = 50 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 7 m_flCritBonusStartRange = 500 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0 m_flDamageFalloffEndRange = -1 m_flDamageFalloffEndScale = 0.1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = true m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = -1 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 1 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/archer/archer_charged_shot_proj.vpcf" m_flShootSpreadPenaltyDecayDelay = 0 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- +m_mapWeaponInfos
- 6696–6701first dumped
