What it inherits is already merged in: this is the entry as the game compiled it.
ability_magician_magicbolt = {
_class = "ability_magician_magicbolt"
_editor = {
folder_name = "Hero Magician"
}
_multibase = [
]
m_HUDPanel =
m_bDisabled = false
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 1668192829
m_strRedirect = "Magician.VexingBolt.Redirect"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Magician.VexingBolt.Cast"
m_bStartTrained = false
m_eItemSlotType = "EItemSlotType_Invalid"
m_bInDevelopment = false
m_projectileInfo = {
m_flSpeed = 1000
m_HitSound = "Magician.VexingBolt.Impact"
m_particle = "particles/abilities/magician/magician_bolt.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"
m_LoopingSound = "Magician.VexingBolt.Projectile_Lp"
m_flGravityScale = 0
m_flTriggerRadius = 25
m_bHideWarningParticle = true
}
m_ExplodeParticle = "particles/abilities/magician/magician_bolt_explosion.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/magician/magician_magicbolt.psd"
m_RetargetParticle = "particles/abilities/magician/magician_bolt_redirect.vpcf"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction = "throw"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/magician_magic_bolt.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_TARGET_THROUGH_WALLS | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_TargetDebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "magician_magicbolt_debuff"
m_strParticleEffect = "particles/upgrades/suppressor_fire_rate_reduction_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
1"TechArmorDamageReduction"
]
}
m_flTargetingConeAngle = 2
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_TriggerButtonOverride = ""
m_mapDependentAbilities = {
ability_magician_magicbolt_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_NONE"
m_TriggerButtonPreReqButton = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_TargetAbilityEffectsToApply = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bShowTargetingPreviewWhileCasting = false
m_bShowTargetingPreviewWhileChanneling = false
}
History
- 6722–6745changed
- −m_HUDPanel.m_vecButtonHints
[ 1 item ]
[ { m_nButton1 = "IN_ABILITY1" m_eHintSide = "EButtonSide_Left" m_nPriority = 1 m_strContext = "magicbolt_redirect_hint" m_strLocToken = "#AbilityButtonHint_MagicBoltRedirect" m_bShowAbilityIcon = true }, ] - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 0 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - −m_WeaponInfo
{ 95 keys }
{ m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 0 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strLowAmmoSound = "" m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_flSemiAutoCycleRate = -1 m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/magician_magic_bolt.webm
- −m_HUDPanel.m_vecButtonHints
- 6696–6701first dumped
