What it inherits is already merged in: this is the entry as the game compiled it.
ability_melee_swan = {
_class = "citadel_ability_hold_melee"
_editor = {
folder_name = "Hero Swan"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_mapAttacks =
m_eAbilityType = "EAbilityType_Melee"
m_strHoldBegin = "Player.Melee.Hold.Shared"
m_bStartTrained = true
m_flParryWindow = 0.28
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_AirMeleeUpScale = [
020
1-45
21
30.1
]
m_HoldBeginEffect = "particles/abilities/melee/melee_heavy_activate_charge.vpcf"
m_flParryStunTime = 1.1
m_strAbilityImage = "file://{images}/hud/abilities/melee_damage.psd"
m_MeleeDamageFlags = "DFLAG_TRIGGER_FLINCH"
m_strAG2SourceName = "melee"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_cameraSequenceMiss =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_HeavyTurnSpeedCurve =
m_flBackDashDodgeDist = 50
m_flCameraMaxTurnRate = 720
m_flCollisionDistance = 50
m_flSideDashDodgeDist = 45
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN"
m_mapAbilityProperties =
m_ParryActivateParticle = "particles/abilities/melee/melee_parry_attack.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_SuccessfulParryParticle = "particles/abilities/melee/melee_parry_success.vpcf"
m_cameraSequenceHitImpact =
m_cameraSequenceHoldStart =
m_flHeavyMeleeMaxTurnRate = 700
m_strSuccessfulParrySound = "Player.Melee.Parry.Shared"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_cameraSequenceHighSpeedHoldStart =
}
History
- 6722–6745changed
- ~m_mapAttacks.EAttackType_Heavy.m_strHitSound
Ability.Melee.Impact.Player→Ability.Melee.Impact.Heavy.NPC - ~m_mapAttacks.EAttackType_Heavy.m_strHitHeroSound
Ability.Melee.Impact.Player→Ability.Melee.Impact.Heavy.Player - ~m_mapAttacks.EAttackType_Heavy.m_strMeleeDashSound
Player.Melee.Dash→Player.Melee.Dash.Ground - ~m_mapAttacks.EAttackType_Light.m_strHitSound
Ability.Melee.Impact.Player→Ability.Melee.Impact.NPC - +m_mapAttacks.EAttackType_HeavyAir.m_strHitSound
Ability.Melee.Impact.Heavy.NPC - ~m_mapAttacks.EAttackType_HeavyAir.m_strHitHeroSound
Ability.Melee.Impact.Player→Ability.Melee.Impact.Heavy.Player - +m_mapAttacks.EAttackType_HeavyAir.m_strMeleeDashSound
Player.Melee.Dash.Air - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_cameraSequenceMiss
{ 2 keys }
{ m_vecFOVOperations = [ { m_flLerpEnd = 7 m_flLerpBias = 0.687 m_flLerpDuration = 0.2 m_eCameraOperation = "k_ECameraOp_Lerp" m_bLerpEndAtDefault = false m_bValuesAreRelative = true }, { m_eCameraOperation = "k_ECameraOp_Spring" m_flSpringStrength = 10 }, ] m_vecDistanceOperations = [ { m_flApproachSpeed = 350 m_bApproachDefault = true m_flApproachTarget = 20 m_bValuesAreRelative = true m_flApproachAcceleration = 700 }, ] } - +m_cameraSequenceHitImpact.m_vecFOVOperations
[] - +m_cameraSequenceHitImpact.m_vecDistanceOperations[0].m_flDelay
0.25
- ~m_mapAttacks.EAttackType_Heavy.m_strHitSound
- 6696–6701first dumped
