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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

ability_nano_pounce_instant

ability_nano_pounce_instantOpen the ability page

43 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_nano_pounce_instant = {
_class = "ability_nano_pounce_instant"
_editor = {
folder_name = "Hero Nano"
}
_multibase = [
]
m_iMaxLevel = 1
m_AttackSound = "Ability.Melee.Impact.Player"
m_CastParticle = "particles/abilities/nano/nano_pounce_cast.vpcf"
m_LeapModifier = {
_class = "modifier_citadel_nano_pounce_self"
m_bIsHidden = true
_my_subclass_name = "modifier_citadel_nano_pounce_self"
}
m_SlowModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "modifier_slow_base"
m_sLocalizationName = "movement_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"FireRateSlow"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_FlashParticle = "particles/abilities/nano/nano_pounce_attack_caster.vpcf"
m_bStartTrained = false
m_AttackParticle = "particles/abilities/nano/nano_pounce_uppercut_slash.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/nano/nano_warp.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_PrimaryHitParticle = "particles/abilities/nano/nano_pounce.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_ExplodeSlowParticle = "particles/abilities/nano/nano_pounce_slow_aoe.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flAttackTimePhase01 = 0.2
m_flAttackTimePhase02 = -0.4
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
m_DoublePounceModifier = {
_class = "modifier_base"
m_bIsHidden = false
_my_subclass_name = "double_pounce_notify"
m_sLocalizationName = "pounce_double_notify"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_flAllyMinTargetRange = 200
m_flTargetingConeAngle = 20
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_RollerMine"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IMMOBILIZED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_flTargetVerticalOffset = 60
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_pounce.webm
  2. 6696–6701first dumped