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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_necro_hauntingskull

Jar of Deadability_necro_hauntingskullOpen the ability page

81 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_necro_hauntingskull = {
_class = "ability_necro_hauntingskull"
_editor = {
folder_name = "Hero Necro"
}
m_flDrag = 4
_multibase = [
]
m_iMaxLevel = 1
m_SkullModel = "models/particle/blend/necro_skull.vmdl"
m_iUpdateTime = 0
m_AreaModifier = {
_class = "modifier_necro_hauntingskull_area"
m_bIsHidden = true
_my_subclass_name = "area"
m_strParticleEffect = ""
m_PreviewRingParticle = "particles/abilities/necro/necro_haunting_dead_aoe.vpcf"
m_flInitialRandomVariance = 30
m_flSpawnPositionNavMeshSearchRange = 60
}
m_SlowModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "slow"
m_strParticleEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_flSkullScale = 1
m_strCastSound = "Necro.HauntingDead.Cast"
m_SkullHitSound = "Necro.HauntingDead.Skull.Hit"
m_bStartTrained = false
m_SkullLoopSound = "Necro.HauntingDead.Skull.Lp"
m_SummonModifier = {
_my_subclass_name = "barriertracker"
m_nEnabledStateMask = "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING | MODIFIER_STATE_IS_SMALL_DEPLOYABLE"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SummonFireRate"
]
}
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 900
m_particle = "particles/abilities/necro/necro_haunting_skull_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DisableRemoveOnTouchTrackedTarget | PBF_DisableTriggerProjectileImpactBehavior | PBF_DetonateOnLifetimeExpire | PBF_DisableRemoveOnDoneTracking"
m_LoopingSound = "Necro.HauntingDead.Skull.Lp"
m_DetonateSound = "Necro.HauntingDead.Skull.Expire"
m_flGravityScale = 0
m_flPhysicsRadius = 1.5
m_flTriggerRadius = 1.5
m_bHideWarningParticle = true
m_flBulletOnlyTriggerRadius = 20
}
m_JarExplodeSound = ""
m_strAbilityImage = "file://{images}/hud/abilities/necro/necro_skull.psd"
m_SkullAttackSound = "Necro.HauntingDead.Skull.Emote"
m_SkullHitParticle = "particles/abilities/necro/necro_haunting_dead_impact.vpcf"
m_SkullKilledSound = "Necro.HauntingDead.Skull.Destroy"
m_strSelectedSound = "Necro.HauntingDead.Select"
m_SkullLastHitSound = "LastHit.Default"
m_SkullLoopEndSound = "Necro.HauntingDead.Skull.Expire"
m_flBobbingStrength = 1
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_JarExplodeParticle = "particles/abilities/necro/necro_haunting_skull_container_break.vpcf"
m_SummonBuffModifier = {
_class = "modifier_base"
_my_subclass_name = "summonbuff"
m_strParticleEffect = "particles/abilities/necro/necro_haunting_dead_shield.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flBobbingFrequency = 3
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Necro.HauntingDead.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flCurlNoiseStrength = 3
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "jar_of_dead_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_SkullExplodeParticle = "particles/abilities/necro/necro_haunting_dead_dissipate.vpcf"
m_flEnemyChaseMaxSpeed = 1800
m_flTargetForwardSpeed =
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Necro.HauntingDead.Select.Lp"
m_AbilityTooltipDetails =
m_flTargetHitUpVelocity = 60
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_ability_resource_pool"
_my_subclass_name = "modifier_ability_resource_pool"
m_flMaxResourceAdditive = 1
m_strMaxResourceProperty = "ResourceCost"
}
]
m_ResourceGainedParticle = "particles/abilities/necro/necro_resource_creep.vpcf"
m_StackingDebuffModifier = {
_class = "modifier_necro_hauntingskull_stackingdebuff"
_my_subclass_name = "debuff"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_flTargetHitRecoilRatio = 0.1
m_strAG2ChannelingAction = "jar_of_dead_channeling"
m_SkullTargetDashParticle = ""
m_flCurlNoiseMaxFrequency = 0.005
m_flCurlNoiseMinFrequency = 0.0025
m_flFriendlyChaseMaxSpeed = 4000
m_flEnemyChaseAcceleration = 30
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flInitialVelocityVariance = 0.7
m_strAG2CastCompletedAction = "jar_of_dead_cast_completed"
m_HeroResourceGainedParticle = "particles/abilities/necro/necro_resource_creep.vpcf"
m_flFriendlyChaseBufferDelay = 0.3
m_flFriendlyChaseMaxDistance = 600
m_flFriendlyChaseMinDistance = 200
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flFriendlyChaseAcceleration = 60
m_flTargetHitRecoilRandomness = 0.25
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flPriorityTargetLingerDuration = 0.3
m_flCurlNoiseStrengthDuringTarget = 600
m_flCurlNoiseStrengthDuringFriendly = 5
m_flFriendlyChaseRandomPositionDistance = 100
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1200
      		m_flBulletRadius = 8
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1
      		m_strBulletImpactSound = "Necro.HauntingDead.Impact"
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 8
      		m_strCustomAttachmentSource = "ability_cast_l"
      		m_szBulletTravelTracerParticle = "particles/abilities/necro/necro_haunting_skull_container_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_flEnemyChaseMaxSpeed1800
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_ability_resource_pool"
      		_my_subclass_name = "modifier_ability_resource_pool"
      		m_flMaxResourceAdditive = 1
      		m_strMaxResourceProperty = "ResourceCost"
      	},
      ]
    • ~m_flFriendlyChaseMaxSpeed1800→4000+122.2%
    • +m_flEnemyChaseAcceleration30
    • ~m_flFriendlyChaseAcceleration30→60+100%
    • −m_WeaponInfo
      { 10 keys }
      {
      	m_flBulletSpeed = 1200
      	m_flBulletRadius = 8
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1
      	m_strBulletImpactSound = "Necro.HauntingDead.Impact"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 8
      	m_strCustomAttachmentSource = "ability_cast_l"
      	m_szBulletTravelTracerParticle = "particles/abilities/necro/necro_haunting_skull_container_projectile.vpcf"
      }
  2. 6696–6701first dumped