What it inherits is already merged in: this is the entry as the game compiled it.
ability_necro_killsummon_trigger = {
_class = "ability_necro_killsummon_trigger"
_editor = {
folder_name = "Hero Necro"
}
_multibase = [
]
m_HUDPanel = {}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 1800
m_flBulletRadius = 1.5
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_flBulletGravityScale = 1.5
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_flBulletRadiusVsWorld = 1.5
m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp"
m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
}
m_iUpdateTime = 1666646108
m_AuraModifier = {
_class = "modifier_citadel_tengu_urn_aura"
m_sStartSound = "Tengu.StoneSquall.AOE.Lp.Start"
m_sExpiredSound = "Tengu.StoneSquall.AOE.Lp.End"
_my_subclass_name = "urn_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/abilities/tengu/tengu_grenade_aoe.vpcf"
m_sAmbientLoopingSound = "Tengu.StoneSquall.AOE.Lp"
m_modifierProvidedByAura = {
_class = "modifier_urn_debuff"
m_bIsHidden = true
_my_subclass_name = "modifier_urn_debuff"
m_strParticleEffect = "particles/abilities/tengu/tengu_stone_squall_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
}
m_eAbilityType = "EAbilityType_Innate"
m_bStartTrained = true
m_ExplosionSound = "Tengu.StoneSquall.Projectile.Impact"
m_ExplodeParticle = "particles/abilities/tengu/tengu_grenade_explode.vpcf"
m_previewParticle = "particles/abilities/tengu/tengu_stone_squall_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/punkgoat/punkgoat_capricious.psd"
m_strSelectedSound = "Tengu.StoneSquall.Target.Start"
m_ExplosionParticle = "particles/abilities/ghost/ghost_blood_bomb_explode.vpcf"
m_strCastDelaySound = "Tengu.StoneSquall.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "AbilityCharges"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 46
m_strPropertyName = "DPS"
}
1{
m_strBonus = "2m"
m_strPropertyName = "Radius"
}
]
}
]
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/tengu_urn.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = 55
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.558
_my_subclass_name = "DPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Damage = { // Damage
m_strValue = "180"
}
Height = {
m_strValue = "2m"
}
Radius = { // Radius
m_strValue = "6m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TickRate = {
m_strValue = "0.25"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
HealAmount = { // Heal Amount
m_strValue = "100"
}
SlowPercent = { // Move Speed
m_strValue = "35"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "8"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_strSelectedLoopSound = "Tengu.StoneSquall.Target.Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_tengu_urn_desc" // Summon a patch of choking thorns that <span class="highlight">damage</span> and <span class="highlight">slows</span> enemies in its radius.
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "SlowPercent"
}
]
}
]
}
]
}
m_strCastAnimGraphParam = "e_GenericThrow"
m_strCastButtonLocToken = "#AbilityButtonHint_CastVoidSphere" // Teleport
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAltCastButtonLocToken = "#AbilityButtonHint_AltCastVoidSphere" // Bring Allies
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1800 m_flBulletRadius = 1.5 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_flBulletGravityScale = 1.5 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp" m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 9 keys }
{ m_flBulletSpeed = 1800 m_flBulletRadius = 1.5 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_flBulletGravityScale = 1.5 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp" m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/tengu_urn.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
