Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6731 (Oct 01 2026), not the latest

ability_necro_zombiewall

Grasping Handsability_necro_zombiewallOpen the ability page

62 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_necro_zombiewall = {
_class = "ability_necro_zombiewall"
_editor = {
folder_name = "Hero Necro"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
}
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_BuffModifier = {
_class = "modifier_base"
_my_subclass_name = "buff"
m_strParticleEffect = "particles/abilities/frank/frank_jumpstart_buff.vpcf"
m_sAmbientLoopingSound = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeedPercent"
1"CombatBarrier"
]
}
m_WallParticle = ""
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Necro.Wall.Cast"
m_bStartTrained = false
m_flTraceRadius = 3
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_necro.vcss"
m_TetherModifier = {
_class = "modifier_necro_zombiewall_tether"
m_bIsHidden = false
m_strHintText = "modifier_citadel_root"
_my_subclass_name = "tether"
m_sLocalizationName = "modifier_citadel_root"
m_strParticleEffect = "particles/abilities/necro/necro_root.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_deploymentInfo = {
m_bPlaceFlat = true
m_bPointTrace = false
m_bGroundCheck = true
m_previewModel = ""
m_bCheckPlayerFit = true
m_previewParticle = "particles/abilities/necro/necro_wall_deploy.vpcf"
m_bRequiresUpNormal = true
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1000
m_particle = "particles/abilities/necro/necro_wall_projectile.vpcf"
m_bHideWarningParticle = true
}
m_previewParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/necro/necro_hands.psd"
m_strWallHitSound = "Necro.Wall.Grasp"
m_strWallPopSound = "Necro.Wall.Pop"
m_flStepDownHeight = 640
m_strSelectedSound = "Necro.Wall.Select"
m_WallWarningEffect = "particles/abilities/necro/necro_wall_beam.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_GroundAuraModifier =
m_ImmobilizeModifier = {
_class = "modifier_citadel_root"
m_bIsHidden = false
m_strHintText = "modifier_citadel_root"
_my_subclass_name = "immobilize"
m_bStopMovementXY = false
m_sLocalizationName = "modifier_citadel_root"
m_strParticleEffect = "particles/abilities/necro/necro_root.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = ""
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Necro.Wall.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_strAG2CastingAction = "grasping_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_SUPPRESS_ALT_CAST_ONCE_SELECTED"
m_flCurlNoiseFrequency = 0.1
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Necro.Wall.Select.Lp"
m_AbilityTooltipDetails =
m_flDistanceAboveGround = 10
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = ""
m_strWallBeamStartSound = ""
m_CurlNoiseStrengthCurve =
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_flMiddleStitchDistance = 0
m_strAG2ChannelingAction = "grasping_channeling"
m_strAltCastButtonLocToken = "#zombiewall_rotate_hint" // Rotate
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAG2CastCompletedAction = "grasping_cast_completed"
m_GroundAuraPriorityModifier =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_strWallBeamPointEndLoopSound = ""
m_strWallBeamPointStartLoopSound = ""
m_strWallBeamPointClosestLoopSound = "Necro.Wall.Flame.Lp"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped