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Modding Database

Up to date with Steam · checked 25s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_perched_predator

Sekhmet's Spiritability_perched_predatorOpen the ability page

37 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_perched_predator = {
_class = "ability_perched_predator"
_editor = {
folder_name = "Hero Nano"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1676569120
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1600
m_particle = "particles/abilities/nano/nano_cat_model.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DetonateOnLifetimeExpire"
m_customModel = "models/null.vmdl"
m_flGravityScale = 20
m_flPhysicsRadius = 5
m_flTriggerRadius = 50
m_bHideImpactParticle = 1
m_bHideWarningParticle = 1
m_flProjectileModelScale = 2.4
}
m_strAbilityImage = "file://{images}/upgrades/mods_weapon/high_velocity_mag.psd"
m_strExplodeSound = "npc_nano_rollermine.Killed"
m_ModifierDragEnemy = {
_class = "modifier_perched_predator_drag"
m_bIsHidden = true
_my_subclass_name = "modifier_perched_predator_drag"
m_cameraSequenceCreated = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 225
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
m_flMaintainDuration = 3
}
]
}
m_cameraSequenceRemoved = {
m_vecDistanceOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Maintain"
m_bValuesAreRelative = true
m_flMaintainDuration = 1
}
]
}
m_bEndCreatedSequenceOnRemove = true
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "4m"
m_strPropertyName = "ExplosionRadius"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -11.5
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "120"
m_strPropertyName = "ExplosionDamage"
}
]
}
]
m_ExplodeBaseParticle = "particles/abilities/nano/nano_cat_detonation.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD"
m_ExplodeEnemyParticle = "particles/abilities/nano/nano_cat_bomb.vpcf"
m_flOnHitDetonateTimer = 1
m_mapAbilityProperties = {
CatAccel = {
m_strValue = "15m"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
TossSpeed = {
m_strValue = "400"
}
CatLifetime = {
m_strValue = "2.5"
m_strCSSClass = "duration"
}
CatMaxSpeed = {
m_strValue = "25m"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
ChargeRadius = {
m_strValue = "75"
}
CatStartSpeed = {
m_strValue = "5m"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
CatAboveGround = {
m_strValue = "0.1m"
}
CatClimbHeight = {
m_strValue = "3m"
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
CatDropDownRate = {
m_strValue = "5"
}
ExplosionDamage = { // Explosion Damage
m_strValue = "100"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.209
_my_subclass_name = "ExplosionDamage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
ExplosionRadius = { // Explosion Radius
m_strValue = "8m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExplosionRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
ChargeDragVerticalOffset = {
m_strValue = "30"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_perched_predator_desc" // Send a Spirit Cat forward that grabs targets in its way. Grabbing a Hero will cause an explosion soon after. <br>Press {g:citadel_binding:'Ability1'} to manually create the explosion.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "ExplosionDamage"
}
1{
m_strImportantProperty = "ExplosionRadius"
}
]
}
]
}
]
}
m_mapDependentAbilities = {
ability_perched_predator_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_RollerMine"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_ExplodeFriendlyParticle = "particles/abilities/nano/nano_cat_bomb.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityBehaviorsBits−CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/calico_sekhmet_spirit.webm
  2. 6696–6701first dumped