What it inherits is already merged in: this is the entry as the game compiled it.
ability_priest_flashbang = {
_class = "priest_flashbang"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_BounceSound = "Priest.Grenade.Bounce"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_BounceParticle = "particles/abilities/priest/priest_flashbang_bounce.vpcf"
m_ExplosionSound = "Priest.Grenade.Explode"
m_projectileInfo = {
m_flSpeed = 2100
m_particle = "particles/abilities/priest/priest_flashbang_proj.vpcf"
m_flUpSpeed = 100
m_flFriction = 0
m_nBehaviors = "PBF_DetonateOnHitTarget | PBF_DetonateOnHitIgnoreArmingTime | PBF_StartDetonateTimeOnHitWorld | PBF_DetonateOnLifetimeExpire"
m_LoopingSound = "Priest.Grenade.Proj.Lp"
m_flElasticity = 500
m_flGravityScale = 0.7
m_flPhysicsRadius = 1.5
m_flTriggerRadius = 25
m_bHideWarningParticle = true
}
m_ExplodeParticle = "particles/abilities/priest/priest_flashbang_explosion.vpcf"
m_previewParticle = "particles/abilities/operative/operative_grenade_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/priest/priest_grenade.psd"
m_flBossDamageScale = 1
m_strCastDelaySound = "Priest.Grenade.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_EnemyDebuffModifier =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "flashbang_casting"
m_strMoviePreviewPath = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "ability_priest_flashbang_pure"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "flashbang_channeling"
m_flMaxSurfaceDotToBounce = 1
m_flMinSurfaceDotToBounce = -1
m_strHitConfirmationSound = "Priest.Grenade.Modifier.Start"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "flashbang_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_flBounceVerticalReductionRatio = 0.5
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 2100 m_flBulletRadius = 16 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 0 m_flBulletGravityScale = 0.7 m_strBulletImpactSound = "" m_flBulletRadiusVsWorld = 1 m_strBulletLoopingSound = "Priest.Grenade.Proj.Lp" m_strWeaponImpactEffect = "" m_szMuzzleFlashEffectName = "particles/abilities/priest/priest_flashbang_muzzle_flash.vpcf" m_strCustomAttachmentSource = "muzzle_fx" m_szBulletTravelTracerParticle = "particles/abilities/priest/priest_flashbang_proj.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 12 keys }
{ m_flBulletSpeed = 2100 m_flBulletRadius = 16 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 0 m_flBulletGravityScale = 0.7 m_strBulletImpactSound = "" m_flBulletRadiusVsWorld = 1 m_strBulletLoopingSound = "Priest.Grenade.Proj.Lp" m_strWeaponImpactEffect = "" m_szMuzzleFlashEffectName = "particles/abilities/priest/priest_flashbang_muzzle_flash.vpcf" m_strCustomAttachmentSource = "muzzle_fx" m_szBulletTravelTracerParticle = "particles/abilities/priest/priest_flashbang_proj.vpcf" } - −m_strMoviePreviewPath
""
- +m_mapWeaponInfos
- 6696–6701first dumped
