What it inherits is already merged in: this is the entry as the game compiled it.
ability_priest_silencebomb = {
_class = "citadel_ability_priest_silencebomb"
_editor = {
folder_name = "Hero Priest"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_AuraModifier = {
_class = "modifier_citadel_priest_silencebomb_aura"
_my_subclass_name = "aura"
m_strParticleEffect = "particles/abilities/priest/priest_silencebomb_aura.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_silencebomb_debuff"
m_bIsHidden = true
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/modifiers/silenced_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Hornet.Chain.Grenade.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_flVerticalAimBias = 10
m_flBulletGravityScale = 1
m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf"
}
}
m_projectileInfo =
m_ExplodeParticle = "particles/abilities/operative/operative_grenade_explosion.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/warden/warden_crowd_control.psd"
m_strAG2SourceName = "ability_incense"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "incense_throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_SmokeGrenadeModifier =
m_flTargetingConeAngle = 0
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_flTargetingConeHalfWidth = 10
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 5 keys }
{ m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_szBulletTravelTracerParticle = "particles/abilities/operative/operative_grenade_projectile.vpcf" }
- +m_mapWeaponInfos
- 6696–6701first dumped
