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Modding Database

Up to date with Steam · checked 26s ago· Viewing build 6722 (Sep 29 2026), not the latest

ability_punkgoat_blasted

Blastedability_punkgoat_blastedOpen the ability page

40 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_punkgoat_blasted = {
_class = "ability_punkgoat_blasted"
_editor = {
folder_name = "Hero PunkGoat"
}
_multibase = [
]
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Punkgoat.Blasted.Bottle.Smash"
m_ShredModifier = {
_class = "modifier_punkgoat_blastedshred"
_my_subclass_name = "blastedshred"
m_strParticleEffect = "particles/abilities/punkgoat/punkgoat_fire_rate_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_strParticleStatusEffect = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
]
}
m_bStartTrained = false
m_HealthModifier = {
_class = "modifier_punkgoat_blastedhealth"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "blastedhealth"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_BlastedModifier =
m_strAbilityImage = "file://{images}/hud/abilities/punkgoat/goat_blasted.psd"
m_strAG2SourceName = "ability_punkgoat_passive_capricious"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Punkgoat.Blasted.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_strAG2CastingAction = "ability_capricious_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END | CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_HealthDisplayModifier = {
_class = "modifier_base"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "blastedhealthdisplay"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_punkgoat_blastedhealthwatcher"
m_bIsHidden = true
_my_subclass_name = "blastedhealthwatcher"
}
]
m_BlastedPassiveModifier = {
_class = "modifier_punkgoat_blastedpassive"
m_bIsHidden = false
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_sStartSound = ""
_my_subclass_name = "blasted"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_strParticleStatusEffect = "particles/abilities/punkgoat/punkgoat_capricious_buff.vpcf"
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "ability_capricious_channeling"
m_strMeleeReloadSoundHeavy = "Punkgoat.Blasted.Refill.Heavy"
m_strMeleeReloadSoundLight = "Punkgoat.Blasted.Refill.Light"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_capricious_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped