What it inherits is already merged in: this is the entry as the game compiled it.
ability_punkgoat_tether = {
_class = "ability_punkgoat_tether"
_editor = {
folder_name = "Hero PunkGoat"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_PullModifier =
m_RopeParticle = "particles/abilities/punkgoat/punkgoat_tether_rope.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Punkgoat.Tether.Cast.Delay"
m_strPullSound = "Punkgoat.Tether.Pull"
m_bStartTrained = false
m_strTimerSound = "Punkgoat.Tether.Timer"
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 1500
m_particle = "particles/abilities/punkgoat/punkgoat_tether_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DetonateOnHitWorld"
m_LoopingSound = "Punkgoat.Tether.Proj.Lp"
m_flPhysicsRadius = 1.5
m_flTriggerRadius = 50
m_flTrackingEndTime = 0
m_bHideWarningParticle = true
}
m_strAbilityImage = "file://{images}/hud/abilities/punkgoat/goat_chaingang.psd"
m_TetheredModifier =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_UnstoppableModifier =
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY"
m_strAG2CastingAction = "punkgoat_tether_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_FireRateSlowModifier = {
_class = "modifier_base"
_my_subclass_name = "tether_firerate_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
]
}
m_flTargetingConeAngle = 70
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_WaitingToPullModifier =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = ""
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = "punkgoat_tether_channeling"
m_flTargetingConeHalfWidth = 10
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "punkgoat_tether_cast_completed"
m_cameraSequenceCastComplete =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = ""
m_bitsPreCastEnabledStateMask = ""
m_bitsPostCastEnabledStateMask = ""
}
History
- 6722–6745changed
- −m_mapAbilityProperties.DamageIncreasePct.m_subclassScaleFunction
{ 4 keys }
{ _class = "scale_function_single_stat" m_flStatScale = 0 _my_subclass_name = "DmgIncrease_scale_function" m_eSpecificStatScaleType = "ETechPower" } - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_bFirstShotPerfectAccuracy = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[0].m_bRequiresAbilityUpgrade
true - −m_WeaponInfo
{ 102 keys }
{ m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_bFirstShotPerfectAccuracy = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- −m_mapAbilityProperties.DamageIncreasePct.m_subclassScaleFunction
- 6696–6701first dumped
