What it inherits is already merged in: this is the entry as the game compiled it.
ability_skyrunner_magic_beam = {
_class = "citadel_ability_skyrunner_magicbeam"
_editor = {
folder_name = "Hero SkyRunner"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 0
m_ExplodeSound = "Ability.Astro.ExpBarrels.Explode"
m_bPlayMeepMop = true
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_deploymentInfo = {
m_bPlaceFlat = false
m_bPointTrace = false
m_bGroundCheck = false
m_previewModel = "models/abilities/magicbeam.vmdl"
m_bRequiresUpNormal = false
m_bPlaceNormalToSurface = true
}
m_ExplodeParticle = "particles/abilities/astro/astro_barrel_explode.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/kelvin/freezing_grenade.psd"
m_strChannelSound = ""
m_strAG2SourceName = ""
m_strSelectedSound = "Tengu.StoneSquall.Target.Start"
m_MagicBeamModifier = {
_class = "modifier_magic_beam"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_PERMANENT"
m_BeamParticle = ""
m_BlockerModel = "models/abilities/magicbeam.vmdl"
_my_subclass_name = "beammodifier"
}
m_flBossDamageScale = 1
m_strCastDelaySound = "Tengu.StoneSquall.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = ""
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_strChannelLoopSound = ""
m_strDamageTakenSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Tengu.StoneSquall.Target.Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_skyrunner_ability02_desc"
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = []
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_strCastDelayLoopSound = ""
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "channeling"
m_strCastAnimSequenceName = ""
m_strHitConfirmationSound = ""
m_strSelectionNameOverride = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAG2CastCompletedAction = "cast_completed"
m_bSuppressOutOfCombatOnCast = true
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bSuppressOutOfCombatWhileChanneling = true
}
History
- 6722–6745changed
- ~m_ExplodeSound
Ability.Astro.ExpBarrels.Explode→Astro.ExpBarrels.Explode - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1800 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 1.5 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 10 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1.5 m_flBulletWhizDistance = 150 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/lash/lash_grenade_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 97 keys }
{ m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1800 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 1.5 m_flCritBonusEnd = 1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_bFiresBackwards = false m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 10 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1.5 m_flBulletWhizDistance = 150 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "Tengu.StoneSquall.Projectile.Lp" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.7 m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.7 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/abilities/lash/lash_grenade_projectile.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" }
- ~m_ExplodeSound
- 6696–6701first dumped
