Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6745 (Oct 02 2026)

ability_throw_sand

Sand Blastability_throw_sandOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_throw_sand = {
_class = "ability_throw_sand"
_editor = {
folder_name = "Hero Mo and Krill"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1692665750
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_citadel_throw_sand_debuff"
m_sStartSound = ""
m_DebuffParticle = "particles/abilities/digger/digger_throw_sand_debuff.vpcf"
_my_subclass_name = "modifier_citadel_throw_sand_debuff"
m_sLocalizationName = "MODIFIER_STATE_DISARMED"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "disarm_proc"
}
m_HudSharedStyle = "panorama/styles/ability_hud_elements/abilities_mokrill.vcss"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 3500
m_nBehaviors = "PBF_StickToWorld | PBF_OnlyTouchWorld"
m_LoopingSound = ""
m_flGravityScale = 0
m_bHideWarningParticle = 1
m_AutoProjectileModifier = {
_class = "modifier_cone_wave_projectile"
_my_subclass_name = "modifier_cone_wave_projectile"
m_strParticleEffect = "particles/abilities/digger/digger_throw_sand_projectile_modifier.vpcf"
}
}
m_strAbilityImage = "file://{images}/hud/abilities/grappler/grappler_throw_sand.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "MoKrill.Sandblast.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "50"
m_strPropertyName = "Damage"
}
1{
m_strBonus = "5m"
m_strPropertyName = "AbilityCastRange"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "24"
m_strPropertyName = "SlowPercent"
}
1{
m_strBonus = "-26"
m_strPropertyName = "GroundDashReductionPercent"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = -25
m_strPropertyName = "AbilityCooldown"
}
1{
m_strBonus = 1.5
m_strPropertyName = "AbilityDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_strAG2CastingAction = "mo_krill_throw_sand"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "40"
m_strCSSClass = "tech_damage"
}
Silence = {
m_strValue = "0"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_strCSSClass = "slow"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
InitialWidth = {
m_strValue = "5m"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
GrowthPerMeter = {
m_strValue = "0.5m"
}
SilenceStamina = {
m_strValue = "0"
}
AbilityCooldown = { // Cooldown
m_strValue = 40
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "2.5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
HeightOffGround = {
m_strValue = "20"
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.15"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "25m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
GroundDashReductionPercent = { // Dash Distance
m_strValue = "0"
m_strCSSClass = "slow"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_throw_sand_desc" // Spray sand that <span class="highlight">disarms</span> enemies in front of you and deals <span class="highlight">damage</span>.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_bShowPropertyValue = true
m_strImportantProperty = "StatusEffectDisarmed"
m_strStatusEffectValue = "AbilityDuration"
}
1{
m_strImportantProperty = "Damage"
}
2{
m_strImportantProperty = "SlowPercent"
}
]
}
]
}
]
}
m_mapCastEventParticles = {
CAST_COMPLETED = "particles/abilities/digger/digger_throw_sand_cast.vpcf"
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_ThrowSand"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = ""
m_strHitConfirmationSound = "MoKrill.Sandblast.Impact"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/mo_and_krill_sand_blast.webm
  2. 6696–6701first dumped