What it inherits is already merged in: this is the entry as the game compiled it.
ability_trapper_fear = {
_class = "ability_trapper_fear"
_editor = {
folder_name = "Hero Trapper"
}
_multibase = [
]
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_DebuffModifier = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1000
m_flBulletRadius = 20
m_flBulletLifetime = 3
m_mapImpactEffects = {
default = {}
}
m_flBulletGravityScale = 0
m_flBulletRadiusVsWorld = 20
m_szBulletTravelTracerParticle = "particles/items/crackshot_tracer.vpcf"
}
}
m_strAbilityImage = "file://{images}/upgrades/mods_tech/healbane.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0"
m_strPropertyName = "AbilityCooldown"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "50"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
BuildUpDuration = {
m_strValue = "15"
}
AbilityCastDelay = { // Cast Delay
m_strValue = ".1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
BuildupProcDamage = {
m_strValue = "120"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.488
_my_subclass_name = "trapper_fear_buildup_damage_sf"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
BuildupProcDuration = {
m_strValue = "2"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = ".3"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
BuildupSpiritDamageThreshold = { // Spirit Damage Threshold
m_strValue = "200"
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_trapper_fear_desc" // Dealing Spirit Damage builds an increasing <span class="highlight">Slow</span>. Once full, the buildup is consumed to apply an <span class="highlight">Immobilize</span> and a burst of <span class="highlight_spirit">Spirit Damage</span>.<br><br>This effect has a cooldown per target.
m_vecBasicProperties = [
0"BuildupSpiritDamageThreshold"
1"BuildUpDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "StatusEffectImmobilize"
m_strStatusEffectValue = "BuildUpProcDuration"
}
1{
m_strImportantProperty = "BuildupProcDamage"
}
]
m_strPropertiesTitleLocString = ""
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_BarrageCast"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_fear_watcher"
m_bIsHidden = true
m_sStartSound = ""
m_ExplodeSound = "Inferno.Afterburn.Explode"
m_sExpiredSound = ""
_my_subclass_name = "modifier_fear_watcher"
m_BuildUpModifier = {
_class = "modifier_citadel_base_buildup"
m_bIsHidden = false
m_strHudIcon = ""
m_strHintText = ""
m_eBuildupMode = "BUILDUP_MODE_MAX_FILL_DURATION"
_my_subclass_name = "modifier_fear_buildup"
m_bIsHiddenOverhead = false
m_sLocalizationName = "modifier_citadel_afterburn_buildup"
m_strHudMessageText = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_flBuildUpDecayDelay = 3
m_strSmallIconCssClass = "afterburn_buildup"
m_bReverseHudProgressBar = false
m_bUseBaseWeaponCycleTimeForDelay = false
}
m_vecProcDamageTypes = [
0"CITADEL_DAMAGETYPE_ABILITY"
]
m_BuildupProcModifier = {
_class = "modifier_trapper_immobilize"
m_bIsHidden = false
m_strHudIcon = ""
m_nAttributes = ""
m_sStartSound = ""
m_strHintText = ""
_my_subclass_name = "trapper_immobilize"
m_bIsHiddenOverhead = false
m_nEnabledStateMask = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY | MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_GLOW_TO_PROVIDER"
m_sLocalizationName = "modifier_citadel_immobilize_trap_immobilize"
m_strHudMessageText = ""
m_strParticleEffect = "particles/abilities/archer/archer_immobilize_root.vpcf"
m_nDisabledStateMask = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = ""
m_strSmallIconCssClass = "immobilize"
m_nStatusEffectPriority = 0
m_bReverseHudProgressBar = false
m_strParticleEffectConfig = ""
m_strParticleStatusEffect = ""
m_strScreenParticleEffect = ""
m_strParticleStatusEffectConfig = ""
m_strScreenParticleEffectConfig = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
m_sAmbientLoopingSound = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strCastAnimSequenceName = ""
m_strSelectionNameOverride = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1000 m_flBulletRadius = 20 m_flBulletLifetime = 3 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0 m_flBulletRadiusVsWorld = 20 m_szBulletTravelTracerParticle = "particles/items/crackshot_tracer.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_AutoIntrinsicModifiers[modifier_fear_watcher].m_BuildupProcModifier.m_sExpiredSound
Orion.ImmobilizeTrap.AOE.Stop - −m_WeaponInfo
{ 7 keys }
{ m_flBulletSpeed = 1000 m_flBulletRadius = 20 m_flBulletLifetime = 3 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0 m_flBulletRadiusVsWorld = 20 m_szBulletTravelTracerParticle = "particles/items/crackshot_tracer.vpcf" }
- +m_mapWeaponInfos
- 6696–6701first dumped
