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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_trapper_spidershield

Pest Barrierability_trapper_spidershieldOpen the ability page

32 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_trapper_spidershield = {
_class = "ability_trapper_spidershield"
_editor = {
folder_name = "Hero Trapper"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_BuffModifier = {
_class = "modifier_trapper_spidershield"
m_bIsHidden = true
m_strHudIcon = ""
m_sStartSound = "Trapper.A3.Shield.Mod.Start"
m_strHintText = ""
m_BuffParticle = "particles/abilities/warden/warden_spirit_shield.vpcf"
m_PulseParticle = "particles/abilities/trapper/trapper_spidershield_pulse_aoe.vpcf"
m_sExpiredSound = "Trapper.A3.Shield.Mod.End"
m_RadiusParticle = "particles/abilities/trapper/trapper_spidershield_buff.vpcf"
_my_subclass_name = "modifier_trapper_spidershield"
m_BarrierBehavior = "MODIFIER_BARRIER_BEHAVIOR_REMOVE_ON_DESTROY"
m_bIsHiddenOverhead = false
m_sLocalizationName = "modifier_warden_high_alert"
m_strHudMessageText = ""
m_strParticleEffect = ""
m_PulseDebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_trapper_spidershield_pulsedebuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_LEFT"
m_sAmbientLoopingSound = "Trapper.A3.Shield.Mod.Lp"
m_strSmallIconCssClass = ""
m_cameraSequenceCreated = {
m_nPriority = 2
m_vecDistanceOperations = [
0{
m_flSpringTarget = 200
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 10
}
1{
m_bMaintainCurrent = true
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_nStatusEffectPriority = 100
m_bReverseHudProgressBar = false
m_strParticleEffectConfig = ""
m_strParticleStatusEffect = "particles/status_fx/status_fx_warden_spirit_shield.vpcf"
m_strScreenParticleEffect = ""
m_strParticleStatusEffectConfig = ""
m_strScreenParticleEffectConfig = ""
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_ALWAYS"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"CombatBarrier"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Trapper.A3.Shield.Cast"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/trapper/trapper_spider_shield.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-8"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "200"
m_strPropertyName = "CombatBarrier"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "5m"
m_strPropertyName = "Radius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 60
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "30"
m_strCSSClass = "tech_damage"
m_eDisplayType = "ETechPower"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.651
_my_subclass_name = "spidershield_dps_sf"
}
}
Radius = { // Radius
m_strValue = "5m"
}
TickRate = {
m_strValue = "1"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "24"
m_eDisplayType = "EMaxMoveSpeed"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
CombatBarrier = { // Barrier
m_strValue = "200"
m_strCSSClass = "combat_barrier"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BARRIER_HEALTH"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = 2.046
_my_subclass_name = "spidershield_shield_sf"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
DebuffDuration = { // Debuff Duration
m_strValue = "0.5"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "spidershield_debuffduration_sf"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "30"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "5"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "45m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_trapper_spidershield_desc" // Apply a Combat Barrier to a target ally and periodically deal <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">Spirit Damage</span> and <Panel class="AbilityPropertyIcon prop_move_speed"> <span class="highlight">Slows</span>.
m_vecBasicProperties = [
0"SlowPercent"
1"DebuffDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "CombatBarrier"
}
1{
m_strImportantProperty = "DPS"
}
2{
m_strImportantProperty = "AbilityDuration"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.SlowPercent.m_strValueMove Speed20→24+20%
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped