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Modding Database

Up to date with Steam · checked 16s ago· Viewing build 6745 (Oct 02 2026)

ability_unicorn_luminousstrike

Radiant Daggersability_unicorn_luminousstrikeOpen the ability page

48 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_unicorn_luminousstrike = {
_class = "ability_unicorn_luminousstrike"
_editor = {
folder_name = "Hero Unicorn"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "casting"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_strCSSClass = "detentionRounds"
m_strHitSound = "Unicorn.Luminous.Flux.Hit"
m_BuffModifier = {
_class = "modifier_unicorn_luminousstrike_buff"
m_BuffParticle = "particles/abilities/unicorn/unicorn_flux_buff.vpcf"
m_sExpiredSound = "Unicorn.Luminous.Flux.Buff.Expire"
_my_subclass_name = "luminous_strike_buff"
m_IncomingParticle = "particles/abilities/unicorn/unicorn_flux_buff_incoming.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Unicorn.Luminous.Flux.Buff.Lp"
m_strBuffReceivedSound = "Unicorn.Luminous.Flux.Buff"
m_strMaxBuffReceivedSound = "Unicorn.Luminous.Flux.Buff.Max"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_TellParticle = "particles/abilities/unicorn/unicorn_daggers_target.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strTellSound = "Unicorn.Luminous.Strike.AOE.Warning"
m_bStartTrained = false
m_FluxStrikeCast = "particles/abilities/unicorn/unicorn_flux_strike_cast.vpcf"
m_deploymentInfo = {}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {}
m_ExplodeParticle = "particles/abilities/unicorn/unicorn_flux_rainbow.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/unicorn/unicorn_luminousflux.psd"
m_strExplodeSound = "Unicorn.Luminous.Flux.Impact"
m_EnemyHitParticle = "particles/abilities/unicorn/unicorn_flux_hero.vpcf"
m_strAG2SourceName = "unicorn_ability_luminous_flux"
m_TellParticleEnemy = ""
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Unicorn.Luminous.Flux.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_strAG2CastingAction = "ability_luminous_flux_channeling"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_TellParticleFriendly = ""
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapCastEventParticles = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_cameraSequenceCastStart = {}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_GROUND"
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped