What it inherits is already merged in: this is the entry as the game compiled it.
ability_unicorn_radiantblast = {
_class = "ability_unicorn_radiantblast"
_editor = {
folder_name = "Hero Unicorn"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 2500
m_mapImpactEffects = {
default = {}
}
m_flBulletGravityScale = 4
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strWeaponImpactEffect = "particles/weapon_fx/unicorn/unicorn_tracer_impact.vpcf"
m_strCustomAttachmentSource = "head_fx"
m_szBulletTravelTracerParticle = "particles/abilities/unicorn/unicorn_lighteater_projectile.vpcf"
}
m_HitParticle = "particles/abilities/unicorn/unicorn_radiant_blast_impact.vpcf"
m_iUpdateTime = 0
m_strHitSound = "Unicorn.Radiant.Flare.Hit"
m_CastParticle = "particles/abilities/unicorn/unicorn_radiant_blast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Unicorn.Radiant.Flare.Cast"
m_bStartTrained = false
m_flJumpAirDrag = 3
m_DebuffModifier = {
_class = "modifier_unicorn_radiant_flare_damage"
m_DamageFX = "particles/abilities/unicorn/unicorn_radiant_blast_impact.vpcf"
m_sExpiredSound = "Unicorn.Radiant.Flare.Debuff.Expire"
_my_subclass_name = "unicorn_radiantblast_debuff"
m_strParticleEffect = "particles/abilities/unicorn/unicorn_radiant_blast_debuff.vpcf"
m_sAmbientLoopingSound = "Unicorn.Radiant.Flare.Debuff.Lp"
m_strOnBulletHitDamageSound = "Unicorn.Radiant.Flare.BuffedBullet.Hit"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
}
m_projectileInfo = {
m_LoopingSound = ""
m_AutoProjectileModifier = {}
}
m_strAbilityImage = "file://{images}/hud/abilities/unicorn/unicorn_flare.psd"
m_strAG2SourceName = "unicorn_ability_radiant_flare"
m_flBossDamageScale = 1
m_flJumpAirSpeedMax = 40
m_strCastDelaySound = "Unicorn.Radiant.Flare.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flJumpFallSpeedMax = 1
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "AbilityLifestealPercentHero"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3m"
m_strPropertyName = "AbilityCastRange"
}
1{
m_strBonus = "-10"
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "22"
m_strPropertyName = "Damage"
}
1{
m_strBonus = "0.2"
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "Damage"
m_eScaleStatFilter = "ETechPower"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_flHitConeAngleExtra = 30
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_radiant_flare_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_USE_LAG_COMPENSATION_FOR_UNIT_TARGETING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "15"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.34
_my_subclass_name = "radiant_flare_damage_sf"
}
m_bIsAbilityDamageProperty = true
}
TickRate = {
m_strValue = "0.5"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
FlareDamage = { // Flare Damage
m_strValue = "40"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.47
_my_subclass_name = "radiant_flare_initial_damage_sf"
}
m_bIsAbilityDamageProperty = true
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "20"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "8"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
m_flStatScale = 0.05
_my_subclass_name = "AbilityDuration_scale_function"
m_vecScalingStats = [
0"ETechPower"
1"EChannelDuration"
2"ETechDuration"
]
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.3"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "10m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_tech_range"
_my_subclass_name = "radiant_flare_range_sf"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
ExtraSweepRadius = {
m_strValue = "2m"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
TargetingConeAngle = { // Attack Angle
m_strValue = "70"
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "100"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityLifestealPercentHero = { // Spirit Lifesteal
m_strValue = "18"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_DAMAGE_TAKEN_HEALS_ATTACKER"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "radiant_flare_lifesteal_sf"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_unicorn_radiantblast_desc" // Blast enemies in a cone in front of you with a flare of light. Blasted enemies take {g:citadel_inline_attribute:'SpiritDamage'} when attacked by {s:hero_name} and provides her <span class="highlight">spirit lifesteal</span>.
m_vecBasicProperties = [
0"AbilityDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "AbilityLifestealPercentHero"
}
1{
m_strImportantProperty = "FlareDamage"
}
]
m_strPropertiesTitleLocString = ""
}
]
}
1{
m_strLocString = ""
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
]
m_strPropertiesTitleLocString = "#ability_unicorn_radiantblast_on_bullet_hit_desc" // On Bullet Hit
}
]
}
]
}
m_mapCastEventParticles = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flRangeScaleIncreaseMax = 1.25
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "ability_radiant_flare_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flRangeScaleIncreaseMaxSpeed = 650
}
History
- 6722–6745changed
- +m_DebuffModifier.m_eHudDisplayLocation
DISPLAY_HUD_NONE - +m_DebuffModifier.m_eModifierDisplayLocaiton
MODIFIER_DISPLAY_HEALTHBAR - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 2500 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 4 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strWeaponImpactEffect = "particles/weapon_fx/unicorn/unicorn_tracer_impact.vpcf" m_strCustomAttachmentSource = "head_fx" m_szBulletTravelTracerParticle = "particles/abilities/unicorn/unicorn_lighteater_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - −m_WeaponInfo
{ 7 keys }
{ m_flBulletSpeed = 2500 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 4 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strWeaponImpactEffect = "particles/weapon_fx/unicorn/unicorn_tracer_impact.vpcf" m_strCustomAttachmentSource = "head_fx" m_szBulletTravelTracerParticle = "particles/abilities/unicorn/unicorn_lighteater_projectile.vpcf" }
- +m_DebuffModifier.m_eHudDisplayLocation
- 6696–6701first dumped
