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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_vampirebat_batblink

Sanguine Retreatability_vampirebat_batblinkOpen the ability page

45 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_vampirebat_batblink = {
_class = "ability_vampirebat_batblink"
_editor = {
folder_name = "Hero VampireBat"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_vampirebat.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "recast"
m_bReverseProgress = false
}
]
}
m_iMaxLevel = 1
m_BlinkSound = ""
m_iUpdateTime = 0
m_BuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "buff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusFireRate"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_BlinkEndSound = "VampireBat.Blink.End"
m_bStartTrained = false
m_deploymentInfo = {
m_bPointTrace = true
m_bCheckPlayerFit = true
m_previewParticle = "particles/abilities/vampirebat/vampirebat_blink_preview.vpcf"
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_particle = ""
m_flUpSpeed = 0
m_nBehaviors = ""
m_LoopingSound = "VampireBat.Blink.Travel.Lp"
m_flGravityScale = 0
m_bHideWarningParticle = true
}
m_strWhizbySound = "VampireBat.Blink.Whizby"
m_BlinkStartSound = "VampireBat.Blink.Begin"
m_strAbilityImage = "file://{images}/hud/abilities/vampirebat/vampirebat_sanguine_retreat.psd"
m_BlinkEndParticle = "particles/abilities/vampirebat/vampirebat_blink_end.vpcf"
m_SelfBuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sExpiredSound = "VampireBat.Blink.Mod.End"
_my_subclass_name = "selfbuff"
m_strParticleEffect = "particles/abilities/vampirebat/vampirebat_blink_buff.vpcf"
m_sAmbientLoopingSound = ""
m_nStatusEffectPriority = 101
m_strParticleEffectConfig = "preview"
m_strParticleStatusEffect = "particles/status_fx/status_fx_vampirebat_blink.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_BlinkEndFinalSound = "VampireBat.Blink.End.Final"
m_BlinkStartParticle = "particles/abilities/vampirebat/vampirebat_blink_flash.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_BlinkTravelParticle = "particles/abilities/vampirebat/vampirebat_blink.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceTeleport =
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_cameraSequenceChannelStart = {
m_vecTargetPosOperations = []
m_vecHorizOffsetOperations = []
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped