What it inherits is already merged in: this is the entry as the game compiled it.
ability_vampirebat_batswarm = {
_class = "ability_vampirebat_batswarm"
_editor = {
folder_name = "Hero VampireBat"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_vampirebat.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
aimColorSat = [
0207
1150
2150
]
m_iMaxLevel = 1
aimColorDesat = [
0255
1255
2255
]
m_strCSSClass = "detentionRounds"
m_bAllowLockOn = true
m_eAbilityType = "EAbilityType_Ultimate"
aimColorOutline = [
0255
10
20
3125
]
m_bStartTrained = false
m_flBatLifetime = 3
m_DebuffModifier = {
_class = "modifier_citadel_silenced"
m_bIsHidden = false
m_eDebuffType = "MODIFIER_DEBUFF_ENEMY_TEAM_ONLY"
m_strHintText = "modifier_citadel_silenced"
m_BatHitParticle = ""
_my_subclass_name = "debuff"
m_sLocalizationName = "modifier_citadel_silenced"
m_strParticleEffect = ""
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
}
m_mapWeaponInfos =
m_projectileInfo =
m_ExplodeParticle = "particles/abilities/vampirebat/vampirebat_batswarm_explosion.vpcf"
m_bAllowSatVolume = true
m_strAbilityImage = "file://{images}/hud/abilities/vampirebat/vampirebat_nox_nostra.psd"
m_strFireBatSound = ""
m_GainedBatParticle = "particles/abilities/vampirebat/vampirebat_batswarm_gainbats.vpcf"
m_flBossDamageScale = 0.5
m_sCustomStackLabel = "#BonusBatsCurrent_label" // Bonus Bats:
m_strCastDelaySound = "VampireBat.Nox.Nostra.Cast.Delay"
m_strGainedBatSound = "VampireBat.LoveBites.Bats.Gained"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flSineAmplitudeMax = 300
m_flSineAmplitudeMin = 180
m_flSineFrequencyMax = 12
m_flSineFrequencyMin = 1
m_nAbilityPointsCost = 0
m_strChannelEndSound = "VampireBat.Nox.Nostra.Channel.End"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_flBatRetargetRadius = 1000
m_flCurlNoiseStrength = 500
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "vampirebat_batswarm_casting"
m_strApplyLockonStack = ""
m_strChannelLoopSound = "VampireBat.Nox.Nostra.Channel.Lp"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flTargetingConeAngle = 20
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_BatCloud"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flLowTickRateDistCheck = 100
m_flSatVolumePulsePerBat = 0.6
m_strAG2ChannelingAction = "vampirebat_batswarm_channel"
m_BatSwarmChannelParticle = "particles/abilities/vampirebat/vampirebat_batswarm_channel.vpcf"
m_DistanceToAccuracyCurve =
m_cameraSequenceCastStart =
m_flCurlNoiseMaxFrequency = 0.006
m_flCurlNoiseMinFrequency = 0.002
m_TargetingPreviewParticle = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAG2CastCompletedAction = "vampirebat_batswarm_complete"
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flTrackingAngularStrengthMax = 16000
m_flTrackingAngularStrengthMin = 0
m_SatVolumeCastDelayRadiusCurve =
m_bShowTargetingPreviewWhileChanneling = false
}
History
- 6722–6745changed
- ~m_DebuffModifier.m_strHintText
Citadel_StatusEffectEMP→modifier_citadel_silenced - ~m_DebuffModifier.m_sLocalizationName
Citadel_StatusEffectEMP→modifier_citadel_silenced - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0 m_flBulletSpeed = 4600 m_strShootSound = "" m_flBulletRadius = 20 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "VampireBat.Nox.Nostra.Whizby" m_flBulletGravityScale = 0.1 m_flBulletWhizDistance = 300 m_strBulletImpactSound = "VampireBat.Nox.Nostra.Impact" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flBulletSpeedRandomFactor = 0.3 m_strCustomAttachmentSource = "umbrella_fx" m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_batswarm_tracer.vpcf" } } - +m_sCustomStackLabel
#BonusBatsCurrent_label - ±m_bitsChannelEnabledStateMask
+MODIFIER_STATE_AIR_JUMPS_DISABLED - −m_WeaponInfo
{ 16 keys }
{ m_Spread = 0 m_flBulletSpeed = 4600 m_strShootSound = "" m_flBulletRadius = 20 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "VampireBat.Nox.Nostra.Whizby" m_flBulletGravityScale = 0.1 m_flBulletWhizDistance = 300 m_strBulletImpactSound = "VampireBat.Nox.Nostra.Impact" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flBulletSpeedRandomFactor = 0.3 m_strCustomAttachmentSource = "umbrella_fx" m_szBulletTravelTracerParticle = "particles/abilities/vampirebat/vampirebat_batswarm_tracer.vpcf" }
- ~m_DebuffModifier.m_strHintText
- 6696–6701first dumped
