Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6730 (Oct 01 2026), not the latest

ability_viper_debuffdagger

Screwjab Daggerability_viper_debuffdaggerOpen the ability page

42 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_viper_debuffdagger = {
_class = "ability_viper_debuffdagger"
_editor = {
folder_name = "Hero Viper"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
m_strHudIcon = ""
_my_subclass_name = "debuffdagger_debuff"
m_strParticleEffect = "particles/abilities/viper/viper_debuffdagger_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = ""
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Viper.HookBlade.Cast"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_citadel_viper_stackingdebuff"
m_bIsHidden = false
_my_subclass_name = "debuff"
m_strParticleEffect = "particles/abilities/viper/viper_debuffdagger_stackingdebuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_strSmallIconCssClass = "modifier_viper_debuffdagger"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_ImpactParticle = "particles/abilities/viper/viper_hookblade_impact.vpcf"
m_mapWeaponInfos =
m_projectileInfo =
m_strAbilityImage = "file://{images}/hud/abilities/viper/viper_debuffdagger.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strHitConfirmSound = "Viper.HookBlade.Impact"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "dagger_casting"
m_strWorldImpactSound = "Viper.HookBlade.Impact_Miss"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_TriggerButtonOverride = ""
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_dagger"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strCastAnimSequenceName = ""
m_strSelectionNameOverride = ""
m_TriggerButtonPreReqButton = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_Spread = 0.5
      		m_flRange = 10000
      		m_bCanCrit = true
      		m_bCanZoom = true
      		m_bSpinsUp = false
      		m_iBullets = 1
      		m_flZoomFOV = 70
      		m_iClipSize = 1
      		m_bIsSemiAuto = false
      		m_flCycleTime = 0.15
      		m_nRecoilSeed = 0
      		m_flBuildUpRate = -1
      		m_flBulletSpeed = 4200
      		m_flRecoilSpeed = 1
      		m_strShootSound = ""
      		m_flBulletDamage = 0
      		m_flBulletRadius = 23
      		m_flCritBonusEnd = 1
      		m_reloadDuration = 0
      		m_NpcAimingSpread = 0
      		m_VerticallRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_bFiresBackwards = false
      		m_flSpinDecayRate = 0
      		m_flVerticalPunch = 1
      		m_iBurstShotCount = 1
      		m_strLowAmmoSound = ""
      		m_HorizontalRecoil = 
      		{
      			m_Range = 0
      			m_flBurstSlope = 0
      			m_flBurstConstant = 0
      			m_flBurstExponent = 1
      		}
      		m_flBulletLifetime = 2
      		m_flCritBonusStart = 1
      		m_flIronSightsTime = 0.1
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flExplosionRadius = 0
      		m_flHorizontalPunch = 0.5
      		m_flScatterYawScale = 1
      		m_flVerticalAimBias = 0
      		m_vecScatterOffsets = []
      		m_flMaxSpinCycleTime = -1
      		m_flRangeWhileZoomed = 0
      		m_flSpinIncreaseRate = 0
      		m_flZoomFOV_Relative = -5
      		m_strBulletWhizSound = "Viper.HookBlade.Whizby"
      		m_flAutoReplenishClip = 0
      		m_flCritBonusEndRange = 0
      		m_flDamageFalloffBias = 0.5
      		m_flSemiAutoCycleRate = -1
      		m_bReloadSingleBullets = false
      		m_flBulletGravityScale = 0.2
      		m_flBulletWhizDistance = 200
      		m_flPenetrationPercent = 0
      		m_flSpreadPenaltyDecay = 3
      		m_iAmmoConsumedPerShot = 1
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 5
      		m_flCritBonusStartRange = 0
      		m_flIntraBurstCycleTime = 0
      		m_flPelletScatterFactor = 1
      		m_flRecoilRecoverySpeed = 1
      		m_strBulletLoopingSound = "Viper.HookBlade.Proj.Lp"
      		m_strWeaponImpactEffect = ""
      		m_flCritBonusAgainstNPCs = 0.2
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffEndScale = 0
      		m_szMuzzleFlashEffectName = ""
      		m_AimingShootSpreadPenalty = 0
      		m_bHitOnceAcrossAllBullets = true
      		m_flReloadMoveSpeedPercent = 1
      		m_bApplySpreadToFirstPellet = false
      		m_flBulletSpeedRandomFactor = 0
      		m_flDamageFalloffStartRange = -1
      		m_flDamageFalloffStartScale = 1
      		m_flShootSpreadPenaltyDecay = 1
      		m_flShootingUpSpreadPenalty = 0
      		m_strCustomAttachmentSource = "ability_cast"
      		m_flPelletScatterSpreadFactor = 0.5
      		m_flRecoilRecoveryDelayFactor = 1
      		m_flShootSpreadPenaltyPerShot = 0
      		m_bAllowExplosionToCollectGold = false
      		m_szBulletTravelTracerParticle = "particles/abilities/viper/viper_debuffdagger_proj.vpcf"
      		m_flShootSpreadPenaltyDecayDelay = -1
      		m_bReloadSingleBulletsAllowCancel = false
      		m_szSelfBulletTravelTracerParticle = ""
      		m_bUseDesatForFriendlyNonHeroTracer = true
      		m_flExplosionDamageScaleAtMaxRadius = 0.3
      		m_flReloadSingleBulletsInitialDelay = 0
      		m_flBulletInheritShooterVelocityScale = 0
      		m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 86 keys }
      {
      	m_Spread = 0.5
      	m_flRange = 10000
      	m_bCanCrit = true
      	m_bCanZoom = true
      	m_bSpinsUp = false
      	m_iBullets = 1
      	m_flZoomFOV = 70
      	m_iClipSize = 1
      	m_bIsSemiAuto = false
      	m_flCycleTime = 0.15
      	m_nRecoilSeed = 0
      	m_flBuildUpRate = -1
      	m_flBulletSpeed = 4200
      	m_flRecoilSpeed = 1
      	m_strShootSound = ""
      	m_flBulletDamage = 0
      	m_flBulletRadius = 23
      	m_flCritBonusEnd = 1
      	m_reloadDuration = 0
      	m_NpcAimingSpread = 0
      	m_VerticallRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_bFiresBackwards = false
      	m_flSpinDecayRate = 0
      	m_flVerticalPunch = 1
      	m_iBurstShotCount = 1
      	m_strLowAmmoSound = ""
      	m_HorizontalRecoil = 
      	{
      		m_Range = 0
      		m_flBurstSlope = 0
      		m_flBurstConstant = 0
      		m_flBurstExponent = 1
      	}
      	m_flBulletLifetime = 2
      	m_flCritBonusStart = 1
      	m_flIronSightsTime = 0.1
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flExplosionRadius = 0
      	m_flHorizontalPunch = 0.5
      	m_flScatterYawScale = 1
      	m_flVerticalAimBias = 0
      	m_vecScatterOffsets = []
      	m_flMaxSpinCycleTime = -1
      	m_flRangeWhileZoomed = 0
      	m_flSpinIncreaseRate = 0
      	m_flZoomFOV_Relative = -5
      	m_strBulletWhizSound = "Viper.HookBlade.Whizby"
      	m_flAutoReplenishClip = 0
      	m_flCritBonusEndRange = 0
      	m_flDamageFalloffBias = 0.5
      	m_flSemiAutoCycleRate = -1
      	m_bReloadSingleBullets = false
      	m_flBulletGravityScale = 0.2
      	m_flBulletWhizDistance = 200
      	m_flPenetrationPercent = 0
      	m_flSpreadPenaltyDecay = 3
      	m_iAmmoConsumedPerShot = 1
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 5
      	m_flCritBonusStartRange = 0
      	m_flIntraBurstCycleTime = 0
      	m_flPelletScatterFactor = 1
      	m_flRecoilRecoverySpeed = 1
      	m_strBulletLoopingSound = "Viper.HookBlade.Proj.Lp"
      	m_strWeaponImpactEffect = ""
      	m_flCritBonusAgainstNPCs = 0.2
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffEndScale = 0
      	m_szMuzzleFlashEffectName = ""
      	m_AimingShootSpreadPenalty = 0
      	m_bHitOnceAcrossAllBullets = true
      	m_flReloadMoveSpeedPercent = 1
      	m_bApplySpreadToFirstPellet = false
      	m_flBulletSpeedRandomFactor = 0
      	m_flDamageFalloffStartRange = -1
      	m_flDamageFalloffStartScale = 1
      	m_flShootSpreadPenaltyDecay = 1
      	m_flShootingUpSpreadPenalty = 0
      	m_strCustomAttachmentSource = "ability_cast"
      	m_flPelletScatterSpreadFactor = 0.5
      	m_flRecoilRecoveryDelayFactor = 1
      	m_flShootSpreadPenaltyPerShot = 0
      	m_bAllowExplosionToCollectGold = false
      	m_szBulletTravelTracerParticle = "particles/abilities/viper/viper_debuffdagger_proj.vpcf"
      	m_flShootSpreadPenaltyDecayDelay = -1
      	m_bReloadSingleBulletsAllowCancel = false
      	m_szSelfBulletTravelTracerParticle = ""
      	m_bUseDesatForFriendlyNonHeroTracer = true
      	m_flExplosionDamageScaleAtMaxRadius = 0.3
      	m_flReloadSingleBulletsInitialDelay = 0
      	m_flBulletInheritShooterVelocityScale = 0
      	m_flRecoilShotIndexRecoveryTimeFactor = 0.25
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/viper_hook_dagger.webm
  2. 6696–6701first dumped