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Up to date with Steam · checked 7s ago· Viewing build 6698 (Sep 17 2026), not the latest

ability_viper_ult

Petrifyability_viper_ultOpen the ability page

33 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_viper_ult = {
_class = "ability_viper_ult"
_editor = {
folder_name = "Hero Viper"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_strCSSClass = "detentionRounds"
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_deploymentInfo = {
m_bPlaceFlat = true
m_bGroundCheck = true
m_previewModel = "models/props_structures/statue_gargoyle_01.vmdl"
m_previewParticle = ""
m_bRequiresUpNormal = true
m_flPreviewModelScale = 0.3
}
m_projectileInfo = {
m_flSpeed = 30
m_particle = "particles/abilities/viper/viper_petrify_projectile.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_DetonateOnLifetimeExpire"
m_WarningSound = "Viper.Petrify.Cast_Delay"
m_DetonateSound = "Ability.GhostSoldier.BloodBomb.Explode"
m_flGravityScale = 0
m_warningParticle = "particles/abilities/viper/viper_petrify_aoe_warning.vpcf"
}
m_ExplodeParticle = "particles/abilities/viper/viper_petrify_aoe_explode.vpcf"
m_PetrifyModifier = {
_class = "modifier_citadel_petrify"
m_eDebuffType = "MODIFIER_DEBUFF_YES"
m_sStartSound = "Viper.Petrify.Cast"
m_sExpiredSound = "Viper.Petrify.Debuff_End"
_my_subclass_name = "viper_ult_petrify"
m_BuffEndParticle = "particles/abilities/viper/viper_petrify_end.vpcf"
m_BuffStartParticle = "particles/abilities/viper/viper_petrify_end.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Viper.Petrify.Debuff_Lp"
m_strSmallIconCssClass = "escalating_exposure"
m_cameraSequenceCreated = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 300
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
}
1{
m_bMaintainCurrent = true
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_cameraSequenceRemoved = {
m_vecDistanceOperations = [
0{
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 5
}
]
}
}
m_strAbilityImage = "file://{images}/hud/abilities/tokamak/tokamak_blinding_radiance.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-15"
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1.5"
m_strPropertyName = "PetrifyDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3m"
m_strPropertyName = "Radius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 180
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "200"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 1.0695
_my_subclass_name = "damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
Radius = { // Radius
m_strValue = "4m"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "viper_ult_radius_techrange_sf"
m_eSpecificStatScaleType = "ETechRange"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
HalfHeight = {
m_strValue = "6m"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "viper_ult_halfheight_techrange_sf"
m_eSpecificStatScaleType = "ETechRange"
}
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "70"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
PetrifyDuration = { // Petrify Duration
m_strValue = "3"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "petrify_scale"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = ".1"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
PreDetonateDuration = {
m_strValue = "1"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = ".15"
m_strDisableValue = "0"
}
PetrifyDamageBreakThreshold = { // Petrify Damage Block
m_strValue = "200"
m_strCSSClass = "health"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
m_flStatScale = 1.116
_my_subclass_name = "petrify_threshold_sf"
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_viper_ult_desc" // Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are <span id="TestID"/></span><span class="highlight">Petrified</span>. Enemies also suffer <span class="highlight_spirit">Spirit Damage</span>. Petrified units block all damage, but cannot take actions.
m_vecBasicProperties = [
0"PetrifyDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_bShowPropertyValue = false
m_strImportantProperty = "StatusEffectPetrify"
m_strStatusEffectValue = ""
}
1{
m_strImportantProperty = "PetrifyDamageBreakThreshold"
}
2{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
m_vecAdditionalHeaderProperties = [
0"HalfHeight"
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped