What it inherits is already merged in: this is the entry as the game compiled it.
ability_werewolf_leap = {
_class = "ability_werewolf_leap"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_werewolf.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_bIsHidden = true
m_strContext = "channel"
}
]
m_bForceDrawDefaultCastBars = false
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 1200
m_flBulletRadius = 8
m_flVerticalAimBias = 10
m_flBulletGravityScale = 1
m_flBulletRadiusVsWorld = 8
}
m_flMaxPitch = 90
m_flMinPitch = -20
m_eAbilityType = "EAbilityType_Innate"
m_strCastSound = ""
m_CrashParticle = "particles/abilities/werewolf/werewolf_transform_crushing_leap_impact.vpcf"
m_bStartTrained = true
m_strCrashSound = "Ability.Astro.BouncePad.Impact"
m_DebuffModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "debuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_LeapSpeedCurve =
m_projectileInfo = {
m_flSpeed = 350
m_flGravityScale = 4
}
m_LeapingModifier = {
_class = "modifier_citadel_werewolf_leaping"
m_bIsHidden = true
m_ChargeParticle = "particles/abilities/werewolf/werewolf_boot_kick.vpcf"
_my_subclass_name = "leaping"
}
m_strAbilityImage = "file://{images}/hud/abilities/werewolf/werewolf_wolfforward.psd"
m_strAG2SourceName = "werewolf_transform_ability_crushing_leap"
m_LeapingSpeedCurve =
m_strCastDelaySound = "Drifter.Claw.Cast.Delay"
m_IncompatibleFilter = {}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades =
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_crushing_leap_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flTargetingConeAngle = 35
m_mapAbilityProperties =
m_AbilityTooltipDetails =
m_strCastAnimGraphParam = "e_GenericCast"
m_AutoIntrinsicModifiers = []
m_LandingBonusesModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "buff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BonusMoveSpeed"
]
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_IMMOBILIZED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "ability_crushing_leap_channeling"
m_cameraSequenceCastStart =
m_flTargetingConeHalfWidth = 50
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "ability_crushing_leap_cast_completed"
m_cameraSequenceCastComplete = {
m_vecFOVOperations = []
}
m_cameraSequenceChannelStart = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 40
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_bValuesAreRelative = true
}
]
}
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = ""
m_bEndCastStartSequenceOnCastComplete = false
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1200 m_flBulletRadius = 8 m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_flBulletRadiusVsWorld = 8 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 5 keys }
{ m_flBulletSpeed = 1200 m_flBulletRadius = 8 m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_flBulletRadiusVsWorld = 8 }
- +m_mapWeaponInfos
- 6696–6701first dumped
