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Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_werewolf_maulingleap

Mauling Leapability_werewolf_maulingleapOpen the ability page

56 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_werewolf_maulingleap = {
_class = "ability_werewolf_maulingleap"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_HUDPanel = {
m_vecButtonHints = []
m_vecHUDElements = []
}
m_iMaxLevel = 1
m_LeapHitSound = "Werewolf.Mauling.Leap.Hit"
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_LeapHitImpact = "particles/abilities/werewolf/werewolf_transform_mauling_leap_impact.vpcf"
m_bStartTrained = true
m_DebuffModifier = {
_class = "modifier_citadel_werewolf_maulingleapdebuff"
m_bIsHidden = true
_my_subclass_name = "shred"
m_strParticleEffect = "particles/abilities/werewolf/werewolf_transform_mauling_leap_debuff.vpcf"
m_sAmbientLoopingSound = "StatusEffects.Bleeding"
m_nAmbientLoopingSoundRecipients = "MODIFIER_SOUND_RECIPIENT_PARENT_IS_LOCAL_PLAYER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
]
}
m_LeapingUpCurve =
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_LeapingModifier = {
_class = "modifier_citadel_werewolf_leaping"
m_bIsHidden = true
m_ChargeParticle = "particles/abilities/bull/bull_charge_edge.vpcf"
_my_subclass_name = "leaping"
}
m_strAbilityImage = "file://{images}/hud/abilities/werewolf/werewolf_wolfforward.psd"
m_strAG2SourceName = "werewolf_transform_ability_mauling_leap"
m_LeapingSpeedCurve =
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Werewolf.Mauling.Leap.Cast"
m_IncompatibleFilter = {}
m_bForceHideHUDPanel = true
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_UltLeapCastParticle = "particles/abilities/werewolf/werewolf_biting_leap_cast.vpcf"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_strAG2CastingAction = "ability_mauling_leap_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_CANCEL_DURING_CAST_DELAY | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flTargetingConeAngle = 35
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericCast"
m_AutoIntrinsicModifiers = []
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_IMMOBILIZED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = "ability_mauling_leap_channeling"
m_cameraSequenceCastStart =
m_flTargetingConeHalfWidth = 50
m_flVelocityCarryoverOnHit = 0
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_flVelocityCarryoverOnMiss = 0.01
m_strAG2CastCompletedAction = "ability_mauling_leap_cast_completed"
m_cameraSequenceCastComplete = {
m_vecFOVOperations = []
}
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = ""
m_bEndCastStartSequenceOnCastComplete = false
m_bEndChannelStartSequenceOnChannelComplete = false
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped