Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 3s ago· Viewing build 6745 (Oct 02 2026)

ability_werewolf_onthehunt

On The Huntcitadel_ability_werewolf_onthehuntOpen the ability page

27 keys · inherits from inherent_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_werewolf_onthehunt = {
_class = "citadel_ability_werewolf_onthehunt"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1692734621
m_CastParticle = "particles/abilities/wraith/wraith_rapid_fire_cast.vpcf"
m_eAbilityType = "EAbilityType_Innate"
m_strCastSound = "Wraith.RapidFire.Cast"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_TargetBuffSound = ""
m_strAbilityImage = "file://{images}/hud/abilities/drifter/drifter_terror.psd"
m_strAG2SourceName = "werewolf_transform_ability_on_the_hunt"
m_RapidFireModifier = {
_class = "modifier_werewolf_onthehunt"
m_bIsHidden = true
_my_subclass_name = "modifier_rapidfire"
m_RapidFireParticle = "particles/abilities/wraith/wraith_rapid_fire_buff.vpcf"
m_strHudMessageText = "#citadel_ability_wraith_rapidfire" // Full Auto
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletLifestealPercent"
1"AbilityLifestealPercent"
]
}
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "3"
m_strPropertyName = "AbilityDuration"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1m"
m_eUpgradeType = "EAddToBase"
m_strPropertyName = "BonusMoveSpeed"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "18"
m_strPropertyName = "BulletLifestealPercent"
}
]
}
]
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_AbilityBehaviorsBits = ""
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "25m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
BonusFireRate = { // Fire Rate
m_strValue = "30"
m_strCSSClass = "fire_rate"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_FIRE_RATE"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
BonusMoveSpeed = { // Move Speed
m_strValue = "2m"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_MAX"
}
AbilityCooldown = { // Cooldown
m_strValue = 48
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
m_flStatScale = 0.060934
_my_subclass_name = "AbilityDuration_scale_function"
m_vecScalingStats = [
0"ETechPower"
1"ETechDuration"
]
m_eSpecificStatScaleType = "ETechPower"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
BulletLifestealPercent = { // Bullet Lifesteal
m_strValue = "0"
m_strCSSClass = "healing"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_BULLET_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "BulletLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityLifestealPercent = { // Spirit Lifesteal
m_strValue = "0"
m_strCSSClass = "healing"
m_eDisplayType = "ETechLifesteal"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_LIFESTEAL"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityLifestealPercent_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AlliedFireRatePercentage = {
m_strValue = "50"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_werewolf_onthehunt_desc" // Gain {g:citadel_inline_attribute:'BonusFireRate'} and {g:citadel_inline_attribute:'BonusMoveSpeed'}, half to nearby allies. Kills during this time recasts On The Hunt.
m_vecBasicProperties = [
0"AbilityLifestealPercent"
1"BulletLifestealPercent"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "BonusFireRate"
}
1{
m_strImportantProperty = "BonusMoveSpeed"
}
]
}
]
}
]
}
m_strCastAnimGraphParam = "b_RapidFireAction"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_on_the_hunt_cast_completed"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/wraith_psychic_supercharge.webm
  2. 6696–6701first dumped