What it inherits is already merged in: this is the entry as the game compiled it.
ability_werewolf_passive = {
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_strCSSClass = "detentionRounds"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strAbilityImage = "file://{images}/hud/abilities/drifter/drifter_stalkersmark.psd"
m_AuraHumanModifier = {}
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = []
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_CREEP_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_AbilityBehaviorsBits = ""
m_AuraWerewolfModifier = {}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_werewolf_passive_desc" // <span class="diminish">Human:</span>Track the last hero you hit. Killing tracked enemies grants bonus souls.<br><br><span class="diminish">Werewolf:</span>Track any low-health heroes nearby. Killing tracked heroes reduce your cooldowns.
}
]
}
m_SelfBuffHumanModifier = {}
m_mapDependentAbilities = {}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_cameraSequenceCastStart =
m_SelfBuffWerewolfModifier = {}
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceCastComplete =
m_cameraSequenceChannelStart =
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_vecOriginOffsets = [] m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_bUsesSpreadPattern = true m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_szBulletLinkParticle = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletCreationDelay = 0 m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.75 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.75 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_bFirstShotPerfectAccuracy = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" m_ShootSpreadPenaltyPerShotNormalization = { m_FireRatePctRange = [ 0, 100 ] m_SpreadPerShotFactor = 1 m_bNormalizeSpreadPerShot = false } } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 108 keys }
{ m_Spread = 0.2 m_flRange = 8192 m_bCanCrit = true m_bCanZoom = true m_bSpinsUp = false m_iBullets = 1 m_flZoomFOV = 70 m_iClipSize = 0 m_bIsSemiAuto = false m_flCycleTime = 0.15 m_nRecoilSeed = 0 m_flBuildUpRate = -1 m_flBulletSpeed = 1000 m_flRecoilSpeed = 1 m_strShootSound = "" m_flBulletDamage = 0 m_flBulletRadius = 0 m_flCritBonusEnd = 1 m_iSplitShotsMax = -1 m_reloadDuration = 0 m_strReloadSound = "" m_strSpinUpSound = "" m_strZoomInSound = "" m_NpcAimingSpread = 0 m_VerticallRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flSpinDecayRate = 0 m_flVerticalPunch = 1 m_iBurstShotCount = 1 m_strZoomOutSound = "" m_HorizontalRecoil = { m_Range = 0 m_flBurstSlope = 0 m_flBurstConstant = 0 m_flBurstExponent = 1 } m_flBulletLifetime = 0 m_flCritBonusStart = 1 m_flIronSightsTime = 0.1 m_mapImpactEffects = { } m_strSpinDownSound = "" m_vecOriginOffsets = [] m_flExplosionRadius = 0 m_flHorizontalPunch = 0.5 m_flScatterYawScale = 1 m_flVerticalAimBias = 0 m_strFirstShotSound = "" m_strReloadEndSound = "" m_vecScatterOffsets = [] m_bUsesSpreadPattern = true m_flMaxSpinCycleTime = -1 m_flRangeWhileZoomed = 0 m_flSpinIncreaseRate = 0 m_flZoomFOV_Relative = -5 m_strBulletWhizSound = "" m_strSpinUpLoopSound = "" m_flAutoReplenishClip = 0 m_flCritBonusEndRange = 0 m_flDamageFalloffBias = 0.5 m_strShotReleaseSound = "" m_bReloadSingleBullets = false m_flBulletGravityScale = 1 m_flBulletWhizDistance = 150 m_flMaxLagCompensation = 3.4028234663852886e+38 m_flPenetrationPercent = 0 m_flSpreadPenaltyDecay = 3 m_iAmmoConsumedPerShot = 1 m_strBulletImpactSound = "" m_szBulletLinkParticle = "" m_eAttachmentSourceType = "EAttachmentSource_WeaponMuzzles" m_flBulletCreationDelay = 0 m_flBulletRadiusVsWorld = 0 m_flCritBonusStartRange = 0 m_flIntraBurstCycleTime = 0 m_flPelletScatterFactor = 1 m_flRecoilRecoverySpeed = 1 m_strBulletLoopingSound = "" m_strWeaponImpactEffect = "" m_flCritBonusAgainstNPCs = 0.2 m_flZoomMoveSpeedPercent = 0.75 m_bDontPassThroughPortals = false m_flDamageFalloffEndRange = 900 m_flDamageFalloffEndScale = 0 m_flShootMoveSpeedPercent = 0.75 m_iBulletsToFullyClaimOrb = 1 m_szMuzzleFlashEffectName = "" m_AimingShootSpreadPenalty = 0 m_bHitOnceAcrossAllBullets = false m_flReloadMoveSpeedPercent = 1 m_bApplySpreadToFirstPellet = false m_bFirstShotPerfectAccuracy = false m_flBulletSpeedRandomFactor = 0 m_flDamageFalloffStartRange = 0 m_flDamageFalloffStartScale = 1 m_flShootSpreadPenaltyDecay = 1 m_flShootingUpSpreadPenalty = 0 m_strCustomAttachmentSource = "ability_cast" m_flPelletScatterSpreadFactor = 0.5 m_flRecoilRecoveryDelayFactor = 1 m_flShootSpreadPenaltyPerShot = 0 m_bAllowExplosionToCollectGold = false m_szBulletTravelTracerParticle = "particles/weapon_fx/default_tracer.vpcf" m_flShootSpreadPenaltyDecayDelay = -1 m_bReloadSingleBulletsAllowCancel = false m_strLocalPlayerBulletImpactSound = "" m_szSelfBulletTravelTracerParticle = "" m_bUseDesatForFriendlyNonHeroTracer = true m_flExplosionDamageScaleAtMaxRadius = 0.3 m_flReloadSingleBulletsInitialDelay = 0 m_bReloadUseActiveWeaponInfoDuration = false m_flBulletInheritShooterVelocityScale = 0 m_flRecoilShotIndexRecoveryTimeFactor = 0.25 m_strLocalPlayerBulletImpactHeavySound = "" m_ShootSpreadPenaltyPerShotNormalization = { m_FireRatePctRange = [ 0, 100 ] m_SpreadPerShotFactor = 1 m_bNormalizeSpreadPerShot = false } }
- +m_mapWeaponInfos
- 6696–6701first dumped
