What it inherits is already merged in: this is the entry as the game compiled it.
ability_werewolf_unloadgun = {
_class = "ability_werewolf_unload_gun2"
_editor = {
folder_name = "Hero Werewolf"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_HIDDEN"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "precast"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 0
m_BuffModifier =
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strShootSound = "Werewolf.Wpn.Rifle.Fire.Slamfire"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 6000
m_strShootSound = ""
m_flBulletRadius = 38
m_mapImpactEffects = {
default = {}
}
m_flBulletGravityScale = 0.2
m_flBulletRadiusVsWorld = 0
}
}
m_strAbilityImage = "file://{images}/hud/abilities/werewolf/werewolf_slamfire.psd"
m_strChannelSound = "Werewolf.Slamfire.Cast.Sweetener"
m_bGrantAmmoOnCast = true
m_strAG2SourceName = "werewolf_ability_slam_fire"
m_GunReloadParticle = "particles/abilities/werewolf/werewolf_unload_cast.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Werewolf.Slamfire.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "channeling"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_MuzzleFlashParticle = ""
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_slam_fire_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
ability_werewolf_frenzy = {
m_eFlags = "LinkImbues | LinkUpgrades | DisplayAsSubAbility"
}
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_strAG2ChannelingAction = "ability_slam_fire_channeling"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_slam_fire_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_InaccuracyCurveScaleDuringPrecast =
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 6000 m_strShootSound = "" m_flBulletRadius = 38 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0.2 m_flBulletRadiusVsWorld = 0 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 6 keys }
{ m_flBulletSpeed = 6000 m_strShootSound = "" m_flBulletRadius = 38 m_mapImpactEffects = { default = { } } m_flBulletGravityScale = 0.2 m_flBulletRadiusVsWorld = 0 }
- +m_mapWeaponInfos
- 6696–6701first dumped
