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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6742 (Oct 02 2026), not the latest

ability_wrecker_salvage

Consumeability_wrecker_salvageOpen the ability page

35 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_wrecker_salvage = {
_class = "ability_wrecker_salvage"
_editor = {
folder_name = "Hero Wrecker"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1686092242
m_BuffModifier = {
_class = "modifier_wrecker_salvage_buff"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
m_sStartSound = ""
_my_subclass_name = "modifier_wrecker_salvage_buff"
m_sLocalizationName = "modifier_wrecker_salvage_buff"
m_WeaponBuffParticle = "particles/abilities/wrecker/wrecker_salvage_buff.vpcf"
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/wrecker/salvage.psd"
m_StunEnemyModifier = {
m_sStartSound = ""
_my_subclass_name = "modifier_wrecker_salvage_stun"
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "25"
m_strPropertyName = "ConsumeHealPercentage"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "40"
m_strPropertyName = "DPS"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityUnitTargetLimit"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED"
m_SalvageEnemyModifier = {
_class = "modifier_wrecker_salvage"
m_ConnectBeam = "particles/abilities/wrecker/wrecker_salvage_connect.vpcf"
m_SalvageBeam = "particles/abilities/wrecker/wrecker_salvage_dmg.vpcf"
m_sStartSound = ""
_my_subclass_name = "modifier_wrecker_salvage"
}
m_flTargetingConeAngle = 120
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "60"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.974938
_my_subclass_name = "DPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
MaxRange = { // Max Tether Range
m_strValue = "20m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_tech_range"
_my_subclass_name = "MaxRange_scale_function"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
TickInterval = {
m_strValue = "0.25"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 12.5
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
SalvageDuration = { // Max Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "SalvageDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "15m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "3.8m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
SalvageBonus_Health = { // Healing
m_strValue = "0"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "HealingFactor_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
FireRateBuffDuration = { // Bonus Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "FireRateBuffDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ConsumeHealPercentage = { // Consume Heal Percentage
m_strValue = "50"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "WreckerConsumeHealFunction"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
SalvageBonus_FireRate = { // Fire Rate per bonus
m_strValue = "0"
m_strCSSClass = "bullet_damage"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_wrecker_salvage_desc" // Latches onto an Enemy, <span class="highlight">damaging</span> them and <span class="highlight">healing</span> yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a <span class="highlight">Bio Blast</span> charge.
m_vecBasicProperties = [
0"SalvageDuration"
1"MaxRange"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "SalvageBonus_FireRate"
}
2{
m_strImportantProperty = "ConsumeHealPercentage"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = ""
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_AbilityTooltipDetails.m_vecAbilityInfoSections[0].m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties[2].m_bRequiresAbilityUpgradetrue
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped