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Up to date with Steam · checked 29s ago· Viewing build 6701 (Sep 25 2026), not the latest

ability_wrecker_teleport

Astral Walkability_wrecker_teleportOpen the ability page

48 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_wrecker_teleport = {
_class = "ability_wrecker_teleport"
_editor = {
folder_name = "Hero Wrecker"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_circular_progress.vxml"
m_strContext = "cast"
}
1{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar.vxml"
m_strContext = "channel"
m_bReverseProgress = true
}
]
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1693334416
m_ArrowOffsetX = 0
m_CastParticle = "particles/abilities/wrecker/wrecker_teleport_cast.vpcf"
m_eAbilityType = "EAbilityType_Ultimate"
m_flSpeedAccel = 600
m_bStartTrained = false
m_flSpeedDeccel = 300
m_flTrackAmount = 150
m_DebuffModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "modifier_slow_base"
m_sLocalizationName = "wrecker_teleport_debuff"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"EnemySlowPct"
]
}
m_projectileInfo = {
m_flSpeed = 200
m_particle = "particles/abilities/wrecker/wrecker_teleport_player_proj.vpcf"
m_flUpSpeed = 0
m_flGravityScale = 0
m_flTriggerRadius = 10
m_bHideWarningParticle = 1
m_AutoProjectileModifier = {
_class = "modifier_projectile_pitching_loop_sound_thinker"
_my_subclass_name = "wrecker_teleport_sound_thinker"
m_speedToPitchRemap = [
0590
11180
21
31.5
]
m_sAmbientLoopingSound = "Wrecker.Teleport.Proj.Lp"
}
}
m_ChannelParticle = "particles/abilities/wrecker/wrecker_teleport_channel.vpcf"
m_GuidingModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "guiding_modifier"
m_strScreenParticleEffect = "particles/abilities/wrecker/wrecker_teleport_player_screen.vpcf"
}
m_strAbilityImage = "file://{images}/hud/abilities/wrecker/wrecking_crew.psd"
m_strExplodeSound = ""
m_ArrowInitialPitch = -45
m_ExplosionParticle = "particles/abilities/wrecker/wrecker_teleport_explosion.vpcf"
m_flBossDamageScale = 1
m_strCastDelaySound = "Wrecker.Teleport.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "8"
m_strPropertyName = "AbilityChannelTime"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = -47
m_strPropertyName = "AbilityCooldown"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "16"
m_strPropertyName = "DamagePerSecondFlown"
}
]
}
]
m_ArrowCameraDistance = 0
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strMoviePreviewPath = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED|CITADEL_ABILITY_BEHAVIOR_PROJECTILE|CITADEL_ABILITY_BEHAVIOR_NO_TARGET|CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_flMaxProjectileSpeed = 1000
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
EnemySlowPct = { // Enemy Move Speed
m_strValue = "40"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 138
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ExplosionRadius = { // Explosion Radius
m_strValue = "8m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExplosionRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "1.5"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "0"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "8"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DamagePerSecondFlown = { // Damage per second flown
m_strValue = "16"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.487469
_my_subclass_name = "Damage_scale_function"
}
}
EnemyMoveSlowDuration = { // Enemy Slow Duration
m_strValue = "1"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "EnemyMoveSlowDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#ability_wrecker_teleport_desc" // Launch a <span class="highlight">flying shadow copy of yourself that you control</span>, <span class="highlight">teleporting</span> your original body to wherever it lands. The teleport explosion <span class="highlight">slows enemies and deals damage</span> based on how long you were flying.
m_vecBasicProperties = [
0"AbilityCastDelay"
1"EnemySlowPct"
2"EnemyMoveSlowDuration"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DamagePerSecondFlown"
}
1{
m_strImportantProperty = "ExplosionRadius"
}
]
}
]
}
]
}
m_flBaseProjectileSpeed = 1000
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_WreckerTeleport"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_ArrowCameraHeightOffset = 30
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_SpectatingProjectileParticle = "particles/abilities/wrecker/wrecker_teleport_player_proj.vpcf"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.EnemySlowPct.m_strValueEnemy Move Speed40→48+20%
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPath""
  2. 6696–6701first dumped