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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6745 (Oct 02 2026)

cadence_ability_lullaby

cadence_ability_lullabyOpen the ability page

28 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

cadence_ability_lullaby = {
_class = "cadence_ability_lullaby"
_editor = {
folder_name = "Hero Cadence"
}
_multibase = [
]
m_iMaxLevel = 1
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/cadence/cadence_ability_3.psd"
m_SleepAOEModifier = {
_class = "modifier_cadence_sleep_aoe"
m_AuraParticle = "particles/abilities/cadence/cadence_lullaby.vpcf"
_my_subclass_name = "modifier_cadence_sleep_aoe"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"
m_sLocalizationName = "modifier_cadence_sleep_aoe"
m_strParticleEffect = ""
m_modifierProvidedByAura = {
_class = "modifier_cadence_sleeping"
_my_subclass_name = "modifier_cadence_sleeping"
m_sLocalizationName = "modifier_cadence_sleeping"
m_strParticleEffect = "particles/abilities/haze/haze_sleep_dagger_debuff.vpcf"
}
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"ExternalBonusHealthRegen"
]
}
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "15"
m_strPropertyName = "ExternalBonusHealthRegen"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2m"
m_strPropertyName = "Radius"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = ".75"
m_strPropertyName = "LingerDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties = {
Radius = { // Radius
m_strValue = "12m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
LingerDuration = {
m_strValue = ".25"
}
AbilityCooldown = { // Cooldown
m_strValue = 48
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "6"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = ".25"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
MinimumSleepTime = { // Min Sleep Time
m_strValue = "2"
m_bIsHidden = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MinimumSleepTime_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
SleepWakeUpDelay = { // Wake Up Delay
m_strValue = ".25"
m_bIsHidden = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "SleepWakeUpDelay_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
ExternalBonusHealthRegen = { // Health Regen
m_strValue = "15"
m_strCSSClass = "healing"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ExternalBonusHealthRegen_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped