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Modding Database

Up to date with Steam · checked 28s ago· Viewing build 6745 (Oct 02 2026)

cadence_ability_silencecontraptions

cadence_ability_silencecontraptionsOpen the ability page

37 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

cadence_ability_silencecontraptions = {
_class = "cadence_ability_silencecontraptions"
_editor = {
folder_name = "Hero Cadence"
}
_multibase = [
]
m_iMaxLevel = 1
m_flDashSpeed = 2400
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/cadence/cadence_ability_2.psd"
m_AbilityToTrigger = "citadel_ability_melee_cadence"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_MovementSpeedCurve =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_bSnapToZeroSpeedOnEnd = true
m_mapCastEventParticles = {
CAST_COMPLETED = "particles/abilities/shiv/shiv_dash_start.vpcf"
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bUseCurveToDefineSpeed = false
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_cameraSequenceCastStart = {
m_bIsEmpty = false
m_strToken = ""
m_vecFOVOperations = []
m_vecDistanceOperations = []
m_vecTargetPosOperations = []
m_vecVertOffsetOperations = []
m_vecHorizOffsetOperations = []
}
m_flDashCastTriggerRadius = 75
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_cameraSequenceCastComplete = {
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.1
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagSpringStrength = 10
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_SilenceContraptionsModifier =
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[SlowPercent].m_strBonusMove Speed26→32+23.1%
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped