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Modding Database

Up to date with Steam · checked 19s ago· Viewing build 6701 (Sep 25 2026), not the latest

citadel_ability_bull_heal

Siphon Lifecitadel_ability_bull_healOpen the ability page

35 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_bull_heal = {
_class = "citadel_ability_bull_heal"
_editor = {
folder_name = "Hero Atlas"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_iUpdateTime = 1647302636
m_AuraModifier = {
_class = "modifier_bull_heal_aura"
m_bIsHidden = true
m_eLOSCheck = "ELOSCheck_Bounds"
m_AG2HeroState = {
m_strParamName = "syphon_active"
}
m_flAuraRadius = 0
m_sExpiredSound = "Abrams.A1.SiphonLife.End"
_my_subclass_name = "modifier_bull_heal_aura"
m_strParticleEffect = "particles/abilities/abrams/abrams_siphon_life_buff.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Abrams.A1.SiphonLife.Loop"
m_modifierProvidedByAura = {
_class = "modifier_bull_heal_target"
m_bIsHidden = true
m_DrainParticle = "particles/abilities/abrams/abrams_siphon_life_debuff.vpcf"
_my_subclass_name = "modifier_bull_heal_target"
m_strParticleEffect = ""
m_sAmbientLoopingSound = ""
}
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Abrams.A1.SiphonLife.Cast"
m_bStartTrained = false
m_previewParticle = ""
m_strAbilityImage = "file://{images}/hud/abilities/bull_drain.psd"
m_flBossDamageScale = 1
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = -20
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2"
m_strPropertyName = "AbilityDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 18
m_strPropertyName = "DPS"
}
1{
m_strBonus = 0.12
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "DPS"
m_eScaleStatFilter = "ETechPower"
}
2{
m_strBonus = "2m"
m_strPropertyName = "Radius"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = ""
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/atlas_siphon_life.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = 22
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.6
_my_subclass_name = "LifeDrainPerSecond_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Radius = { // Radius
m_strValue = "8m"
m_strCSSClass = "distance"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ImpactRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TickRate = {
m_strValue = "0.25"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
HealingFactor = { // Lifesteal
m_strValue = "70"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "HealingFactor_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 42
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
NonHeroHealingFactor = { // Lifesteal vs Non-Heroes
m_strValue = "35"
m_strCSSClass = "healing"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "NonHeroHealingFactor_scale_function"
m_eSpecificStatScaleType = "EHealingOutput"
}
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_bull_heal_desc" // Drain health from nearby enemies, dealing {g:citadel_inline_attribute:'SpiritDPS'} and {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.
m_vecBasicProperties = [
0"NonHeroHealingFactor"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "AbilityDuration"
}
]
}
1{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "HealingFactor"
}
]
m_strPropertiesTitleLocString = "#ability_header_on_hit" // On Hit:
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_AuraModifier.m_eLOSCheckELOSCheck_Bounds→Bounds
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/atlas_siphon_life.webm
  2. 6696–6701first dumped