citadel_ability_chrono_pulse_grenade
Pulse Grenadecitadel_ability_chrono_pulse_grenadeOpen the ability pageWhat it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_chrono_pulse_grenade = {
_class = "citadel_ability_chrono_pulse_grenade"
_editor = {
folder_name = "Hero Chrono"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_iUpdateTime = 1678490324
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Chrono.Pulse.Grenade.Cast"
m_bStartTrained = false
m_previewParticle = "particles/abilities/chrono/chrono_time_bomb_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/chrono/chrono_time_bomb.psd"
m_strAG2SourceName = "chrono_ability_pulse_grenade"
m_strSelectedSound = "Chrono.Pulse.Grenade.Select"
m_PulseAreaModifier =
m_flBossDamageScale = 0.5
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Chrono.Pulse.Grenade.Unselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_pulse_grenade_casting"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/chrono_time_bomb.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "citadel_ability_chrono_pulse_grenade_AMP"
m_strSelectedLoopSound = "Chrono.Pulse.Grenade.Select.Lp"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_CastTimeBomb"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "ability_pulse_grenade_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1600 m_flBulletRadius = 1.5 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_strBulletImpactSound = "Chrono.Pulse.Grenade.Impact" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Chrono.Pulse.Grenade.Proj.Lp" m_szBulletTravelTracerParticle = "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 10 keys }
{ m_flBulletSpeed = 1600 m_flBulletRadius = 1.5 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_flBulletGravityScale = 1 m_strBulletImpactSound = "Chrono.Pulse.Grenade.Impact" m_eAttachmentSourceType = "EAttachmentSource_Custom" m_flBulletRadiusVsWorld = 1.5 m_strBulletLoopingSound = "Chrono.Pulse.Grenade.Proj.Lp" m_szBulletTravelTracerParticle = "particles/abilities/chrono/chrono_time_bomb_projectile.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/chrono_time_bomb.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
