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Up to date with Steam · checked 20s ago· Viewing build 6698 (Sep 17 2026), not the latest

citadel_ability_dash

Dashcitadel_ability_dashOpen the ability page

41 keys · inherits from inherent_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_dash = {
_class = "citadel_ability_dash"
_editor = {
folder_name = "Base"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_charges.vxml"
m_strContext = "charges"
}
]
}
m_iMaxLevel = 1
m_WeaponInfo = {
m_flBulletSpeed = 10000
}
m_flPostDrag = 4
m_DashParticle = "particles/generic/air_dash.vpcf"
m_bPlayMeepMop = false
m_eAbilityType = "EAbilityType_Innate"
m_flMaxAngDiff = 90
m_bStartTrained = true
m_flAirDashAccPct = -40
m_strAirDashSound = "Player.Dash.Air"
m_DownDashParticle = "particles/generic/down_dash.vpcf"
m_WallJumpParticle = "particles/generic/wall_jump.vpcf"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flPostDragDuration = 0.1
m_flSlideLockoutTime = 0.3
m_strGroundDashSound = "Player.Dash.Ground"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flAirSpeedForMaxDrag = 14
m_flAirSpeedForMinDrag = 12
m_mapAbilityProperties = {
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "0"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0.6"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
StaminaRegenReduction = {
m_strValue = "0"
m_eDisplayType = "EStaminaRegenPercent"
m_eStatsUsageFlags = ""
m_eProvidedPropertyType = "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_flSlideEarlyOutWindow = 0.2
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_stamina_regen_jump_reduction"
m_bIsHidden = true
_my_subclass_name = "modifier_stamina_regen_jump_reduction"
}
]
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED"
m_strStaminaDrainedSound = "Damage.Stamina.Drain"
m_flGroundDashAirbornDrag = 0.7
m_flParryCancelSpeedScale = 0.4
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flAirDashEndVelocityScale = 0.2
m_flParryCancelSlideDuration = 0.4
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flParryCancelAirGravityScale = 0.3
m_cameraSequenceAirDashActivate = {
m_vecFOVOperations = [
0{
m_flLerpEnd = -5
m_flLerpDuration = 0.4
m_eCameraOperation = "k_ECameraOp_Lerp"
m_bLerpEndAtDefault = false
m_bValuesAreRelative = true
}
1{
m_flLerpDuration = 0.5
m_eCameraOperation = "k_ECameraOp_Lerp"
m_bValuesAreRelative = false
}
]
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.1
m_flLagMaxSpeed = 50
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0
m_flLagSpringStrength = 5
}
]
}
m_flParryCancelAirGlideDuration = 0.4
m_cameraSequenceGroundDashActivate = {
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.2
m_flLagMaxSpeed = 150
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagSpringStrength = 10
}
]
}
m_flParryCancelSlideFrictionPercent = -90
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_bitsInterruptingStates+MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED+MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED−MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED
    • −m_HUDPanel
      { 1 key }
      {
      	m_vecHUDElements = 
      	[
      		{
      			m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
      			m_Layout = "file://{resources}/layout/ability_hud_elements/element_charges.vxml"
      			m_strContext = "charges"
      		},
      	]
      }
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped