What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_hornet_chain = {
_class = "citadel_ability_hornet_chain"
_editor = {
folder_name = "Hero Hornet"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1685732973
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Vindicta.Stake.Cast"
m_ChainModifier =
m_bStartTrained = false
m_DisarmModifier = {
m_strParticleEffect = "particles/abilities/hornet/hornet_chain_disarm_debuff.vpcf"
m_strParticleStatusEffect = ""
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1600
m_flBulletRadius = 1
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_strBulletLoopingSound = "Vindicta.Stake.Proj.Lp"
m_szBulletTravelTracerParticle = "particles/abilities/hornet/hornet_chain_projectile.vpcf"
}
}
m_projectileInfo = {
m_flSpeed = 984.252
m_flUpSpeed = 100
m_bHideWarningParticle = false
}
m_ExplodeParticle = "particles/abilities/hornet/hornet_grenade_explode.vpcf"
m_previewParticle = "particles/abilities/hornet/hornet_chain_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/hornet/vindicta_stake.psd"
m_strExplodeSound = "Vindicta.Stake.Explode"
m_strAG2SourceName = "vindicta_ability_stake"
m_strSelectedSound = "Vindicta.Stake.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Vindicta.Stake.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Vindicta.Stake.Select.Lp"
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = ""
m_strHitConfirmationSound = "Vindicta.Stake.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}
History
- 6722–6745changed
- ~m_strCastSound
Hornet.Chain.Grenade.Cast→Vindicta.Stake.Cast - ~m_ChainModifier.m_sExpiredSound
Hornet.Chain.Grenade.Modifier.End→"" - ~m_ChainModifier.m_sAmbientLoopingSound
Status.MoveRestrict→Vindicta.Stake.Debuff.Lp - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 1600 m_flBulletRadius = 1 m_mapImpactEffects = { default = { } } m_flVerticalAimBias = 10 m_eAttachmentSourceType = "EAttachmentSource_Custom" m_strBulletLoopingSound = "Vindicta.Stake.Proj.Lp" m_szBulletTravelTracerParticle = "particles/abilities/hornet/hornet_chain_projectile.vpcf" } } - ~m_strExplodeSound
Hornet.Chain.Grenade.Explode→Vindicta.Stake.Explode - +m_strSelectedSound
Vindicta.Stake.Select - +m_sCustomStackLabel
#CurrentBonus_label - +m_strUnselectedSound
Vindicta.Stake.Deselect - +m_strSelectedLoopSound
Vindicta.Stake.Select.Lp - ~m_strHitConfirmationSound
Hornet.Chain.Grenade.Target→Vindicta.Stake.Hit - ~m_bitsPreCastEnabledStateMask
MODIFIER_STATE_BUSY_WITH_ACTION→MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM - ~m_bitsPostCastEnabledStateMask
MODIFIER_STATE_BUSY_WITH_ACTION→MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM
- ~m_strCastSound
- 6696–6701first dumped
