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Modding Database

Up to date with Steam · checked 27s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_kali_spinning_blade

citadel_ability_kali_spinning_bladeOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_kali_spinning_blade = {
_class = "citadel_ability_kali_spinning_blade"
_editor = {
folder_name = "Hero Kali"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1679534406
m_strHitSound = ""
m_eAbilityType = "EAbilityType_Signature"
m_strFailSound = ""
m_CatchParticle = "particles/abilities/kali/kali_catch_success.vpcf"
m_bStartTrained = false
m_strCatchSound = ""
m_strThrowSound = ""
m_CatchIndicator = "particles/abilities/kali/kali_catch_ground_indicator.vpcf"
m_DebuffModifier = {
_class = "modifier_slow_base"
_my_subclass_name = "slow"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1400
m_particle = "particles/abilities/kali/spinning_blade_projectile.vpcf"
m_flUpSpeed = 0
m_LoopingSound = ""
m_flGravityScale = 0
m_flTriggerRadius = 50
m_bHideWarningParticle = 1
}
m_strReturnSound = ""
m_strAbilityImage = "file://{images}/hud/abilities/kali/kali_oscilloblade.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "24"
m_strPropertyName = "SlowPercent"
}
1{
m_strBonus = "4"
m_strPropertyName = "SlowDuration"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "40"
m_strPropertyName = "Damage"
}
1{
m_strBonus = 1.218672
m_eUpgradeType = "EMultiplyScale"
m_strPropertyName = "Damage"
m_eScaleStatFilter = "ETechPower"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "-7"
m_strPropertyName = "CooldownReductionOnHit"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_SPELL_BLOCK | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "120"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.609336
_my_subclass_name = "Damage_scale_function"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
SlowDuration = { // Slow Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "SlowDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCharges = { // Charges
m_strValue = "2"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
MinReflectionZ = {
m_strValue = "0.3"
}
NoClipDuration = {
m_strValue = "1"
}
AbilityCooldown = { // Cooldown
m_strValue = 30
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.25"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "50m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
ReturnUpVelocity = {
m_strValue = "200"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ProjectileFlyOutTime = {
m_strValue = "0.6"
}
TechCleaveExpireTime = {
m_strValue = "0.2"
}
ReflectionSpeedFactor = {
m_strValue = "0.5"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
CooldownReductionOnHit = { // Cooldown Reduced on Hero Hit
m_strValue = "0"
m_strCSSClass = "cooldown"
}
MinReflectionDOTResult = {
m_strValue = "-0.95"
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
ProjectileFlyReturnTime = {
m_strValue = "1.0"
}
CooldownReductionOnCatch = {
m_strValue = "0"
m_strCSSClass = "cooldown"
}
ReturnOffSetTargetDistance = {
m_strValue = "150"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "6"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_BoomerangThrow2"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_vecAbilityUpgrades[0].m_vecPropertyUpgrades[SlowPercent].m_strBonusMove Speed30→24−20%
    • ~_editor.folder_nameBase→Hero Kali
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped