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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_ability_lightning_ball

Lightning Ballcitadel_ability_lightning_ballOpen the ability page

40 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_lightning_ball = {
_class = "citadel_ability_lightning_ball"
_editor = {
folder_name = "Hero Gigawatt"
}
_multibase = [
]
m_iMaxLevel = 1
m_flHitSpeed = 78.7402
m_ZapModifier = {
_class = "modifier_citadel_lightningball"
m_bIsHidden = true
m_ZapParticle = "particles/abilities/gigawatt/gigawatt_lightning_ball_zap.vpcf"
m_eDebuffType = "MODIFIER_DEBUFF_NO"
m_nAttributes = "MODIFIER_ATTRIBUTE_MULTIPLE"
_my_subclass_name = "modifier_citadel_lightningball"
m_TargetScreenParticleEffect = "particles/abilities/gigawatt/gigawatt_lightning_ball_tgt_screen.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_iUpdateTime = 1668645644
m_strHitSound = "Gigawatt.LightningBall.Damage"
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "gigagwatt_lightningball_slow"
m_vecAlwaysShowInStatModifierUI = []
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1700
m_particle = "particles/abilities/gigawatt/gigawatt_lightning_ball.vpcf"
m_flUpSpeed = 0
m_nBehaviors = "PBF_StickToWorld | PBF_DisableTriggerProjectileImpactBehavior"
m_LoopingSound = "Gigawatt.LightningBall.Proj.Lp"
m_flGravityScale = 0
m_bHideWarningParticle = true
m_AutoProjectileModifier = {
_class = "modifier_intrinsic_base"
m_sExpiredSound = "Gigawatt.LightningBall.Proj.Explo"
_my_subclass_name = "modifier_intrinsic_base"
}
}
m_ExplodeParticle = "particles/abilities/gigawatt/gigawatt_lightning_ball_explode_upgraded.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/giga_ball.psd"
m_strExplodeSound = "Gigawatt.StormCloud.Bolt.Detonate"
m_strAG2SourceName = "gigawatt_ability_lightning_ball"
m_flBossDamageScale = 1
m_flNonHeroHitSpeed = 137.795
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Gigawatt.LightningBall.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "AbilityCharges"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "28"
m_strPropertyName = "SlowPercent"
}
1{
m_strBonus = "1"
m_strPropertyName = "MaxLifetime"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 58.5
m_strPropertyName = "DPS"
}
1{
m_strBonus = "1.75m"
m_strPropertyName = "ShockRadius"
m_strStreetBrawlBonus = "1.27m"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_cast_arc_preview.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_lightning_ball_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = 75
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.5
_my_subclass_name = "DPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
TickRate = {
m_strValue = "0.1"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
MaxLifetime = { // Lifetime
m_strValue = "5"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "MaxLifetime_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
ShockRadius = { // Radius
m_strValue = "4.25m"
m_strCSSClass = "distance"
m_strStreetBrawlValue = "3.6m"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "ShockRadius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
SlowPercent = { // Move Speed
m_strValue = "0"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 26
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
MinShockDuration = {
m_strValue = "0.5"
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
ExpireDamageDuration = {
m_strValue = "0"
m_strCSSClass = "duration"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "6"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_lightning_ball_desc" // Shoot a ball of lightning that travels in a straight line. Does <span class="highlight">damage to all targets in its radius</span>. Slows down when damaging enemies and stops if it hits the world.
m_vecBasicProperties = [
0"MaxLifetime"
]
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "ShockRadius"
}
2{
m_strImportantProperty = "SlowPercent"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.ExpireDamageDuration0
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_ExplodeParticleparticles/abilities/gigawatt/gigawatt_lightning_ball_explode_upgraded.vpcf
    • +m_strExplodeSoundGigawatt.StormCloud.Bolt.Detonate
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/gigawatt_lightning_ball.webm
    • −m_strCastAnimGraphParame_LightningBall
  2. 6696–6701first dumped