What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_magewalk = {
_class = "citadel_ability_magewalk"
_editor = {
folder_name = "Hero Magician"
}
_multibase = [
]
m_iMaxLevel = 1
m_strCSSClass = "stasis"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_strCastEffect = "particles/abilities/dynamo/dynamo_void_sphere_cast.vpcf"
m_BubbleModifier =
m_TurretModifier = {
_class = "modifier_base"
_my_subclass_name = "turret_modifier"
}
m_deploymentInfo = {
m_bPlaceFlat = true
m_bPointTrace = true
m_bGroundCheck = true
m_previewModel = "models/heroes_wip/mcginnis/turret/turret.vmdl"
m_bCheckPlayerFit = true
m_previewParticle = "particles/abilities/dynamo/dynamo_void_sphere_preview.vpcf"
m_bRequiresUpNormal = true
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_previewParticle = "particles/abilities/dynamo/dynamo_void_sphere_aoe_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/shiv/shiv_gather_foes.psd"
m_strSelectedSound = "Dynamo.A2.Quantum.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Dynamo.A2.Quantum.Deselect"
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = "#AbilityButtonHint_CastVoidSphere" // Teleport
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_MEDIUM"
m_strAltCastButtonLocToken = "#AbilityButtonHint_AltCastVoidSphere" // Bring Allies
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- ~m_deploymentInfo.m_previewModel
models/heroes_staging/engineer/turret/turret.vmdl→models/heroes_wip/mcginnis/turret/turret.vmdl - +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flBulletSpeed = 10000 } } - +m_sCustomStackLabel
#CurrentBonus_label - −m_WeaponInfo
{ 1 key }
{ m_flBulletSpeed = 10000 }
- ~m_deploymentInfo.m_previewModel
- 6696–6701first dumped
