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Modding Database

Up to date with Steam · checked 4s ago· Viewing build 6742 (Oct 02 2026), not the latest

citadel_ability_shiv_dagger

Serrated Knivescitadel_ability_shiv_daggerOpen the ability page

44 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_shiv_dagger = {
_class = "citadel_ability_shiv_dagger"
_editor = {
folder_name = "Hero Shiv"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1668192829
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos =
m_projectileInfo = {
m_flSpeed = 650
m_HitSound = "Shiv.Dagger.Surface.Impact"
m_particle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf"
m_flTriggerRadius = 15
m_flTrackingEndTime = 1
m_bHideWarningParticle = 1
}
m_strAbilityImage = "file://{images}/hud/abilities/shiv/shiv_toss.psd"
m_strChannelSound = "Shiv.Dagger.Cast"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strDaggerHitSound = "Shiv.Dagger.Hit"
m_SlowDebuffModifier = {
_class = "modifier_shiv_thrown_shiv_slow_debuff"
m_bIsHidden = true
m_eDebuffType = "MODIFIER_DEBUFF_YES"
_my_subclass_name = "modifier_shiv_thrown_shiv_slow_debuff"
}
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_DaggerStuckParticle = "particles/abilities/shiv/shiv_stuck_dagger.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_strAG2CastingAction = ""
m_strDamageTakenSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_DaggerImpactParticle = "particles/abilities/shiv/shiv_thrown_shiv_impact.vpcf"
m_DamageDebuffModifier =
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "citadel_ability_shiv_dagger_dot"
m_AbilityTooltipDetails =
m_DaggerExplodeParticle = "particles/abilities/shiv/shiv_thrown_shiv_explode.vpcf"
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_ShivDagger"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = "shiv_dagger"
m_strHitConfirmationSound = ""
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = ""
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 4500
      		m_flBulletRadius = 23
      		m_flBulletLifetime = 3
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      				m_strSound = "Shiv.Dagger.Surface.Impact"
      			}
      		}
      		m_vecScatterOffsets = 
      		[
      			[ 0, 0 ],
      			[ 2, 0 ],
      			[ -2, 0 ],
      		]
      		m_strBulletWhizSound = "Shiv.Dagger.Whizby"
      		m_flBulletGravityScale = 0.2
      		m_flBulletRadiusVsWorld = 5
      		m_strWeaponImpactEffect = ""
      		m_flDamageFalloffEndRange = -1
      		m_szMuzzleFlashEffectName = ""
      		m_bHitOnceAcrossAllBullets = true
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 16 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 4500
      	m_flBulletRadius = 23
      	m_flBulletLifetime = 3
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Shiv.Dagger.Surface.Impact"
      		}
      	}
      	m_vecScatterOffsets = 
      	[
      		[ 0, 0 ],
      		[ 2, 0 ],
      		[ -2, 0 ],
      	]
      	m_strBulletWhizSound = "Shiv.Dagger.Whizby"
      	m_flBulletGravityScale = 0.2
      	m_flBulletRadiusVsWorld = 5
      	m_strWeaponImpactEffect = ""
      	m_flDamageFalloffEndRange = -1
      	m_szMuzzleFlashEffectName = ""
      	m_bHitOnceAcrossAllBullets = true
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/shiv_throw_shiv.webm
  2. 6696–6701first dumped