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Modding Database

Up to date with Steam · checked 30s ago· Viewing build 6742 (Oct 02 2026), not the latest

citadel_ability_storm_cloud

Storm Cloudcitadel_ability_storm_cloudOpen the ability page

49 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_storm_cloud = {
_class = "citadel_ability_storm_cloud"
_editor = {
folder_name = "Hero Gigawatt"
}
_multibase = [
]
m_HUDPanel =
m_flAirDrag = 10
m_iMaxLevel = 1
m_iUpdateTime = 1689886586
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/giga_storm.psd"
m_flOscillateSpeed = 20
m_strAG2SourceName = "gigawatt_ability_storm_cloud"
m_flBossDamageScale = 0.5
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_AoEPreviewParticle = "particles/ui/ui_range_finder_aoe.vpcf"
m_StormCloudModifier =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_NO_INVIS"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_storm_cloud_casting"
m_strChannelLoopSound = "Gigawatt.StormCloud.Cast"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_flOscillateFrequency = 1
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "citadel_ability_gigawatt_lightning_strike"
m_AbilityTooltipDetails =
m_flOscillateSpeedStart = 100
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_flOscillateStartOffset = 0.5
m_strAG2ChannelingAction = "ability_storm_cloud_channeling"
m_strLightningStrikeCast = "World.ZapTrigger.Fire"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAG2CastCompletedAction = "ability_storm_cloud_cast_completed"
m_LightningStrikeAOEModifier = {
_class = "modifier_lightning_strike_area"
m_sStartSound = "Gigawatt.StormCloud.Bolt.Cast"
m_sExpiredSound = "Gigawatt.StormCloud.Bolt.Detonate"
m_GroundParticle = "particles/abilities/gigawatt/gigawatt_storm_cloud_ground_bolt.vpcf"
m_StrikeParticle = "particles/abilities/gigawatt/gigawatt_storm_cloud_ground_bolt_endcap.vpcf"
_my_subclass_name = "lightning_strike"
m_sAmbientLoopingSound = "Gigawatt.StormCloud.Bolt.Aoe.Lp"
m_GroundParticleFriendly = "particles/abilities/gigawatt/gigawatt_storm_cloud_ground_bolt_friendly.vpcf"
m_StrikeParticleFriendly = "particles/abilities/gigawatt/gigawatt_storm_cloud_ground_bolt_endcap_friendly.vpcf"
}
m_flVerticalMoveSpeedPercent = 10
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_AoEActiveParticleparticles/abilities/gigawatt/gigawatt_storm_cloud_ground_bolt.vpcf
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/gigawatt_storm_cloud.webm
    • −m_strCastAnimGraphParame_StormCloud
    • −m_strCastAnimSequenceNamestorm_cloud
  2. 6696–6701first dumped