What it inherits is already merged in: this is the entry as the game compiled it.
citadel_ability_tangotether = {
_class = "citadel_ability_tangotether"
_editor = {
folder_name = "Hero Tengu"
}
_multibase = [
]
m_iMaxLevel = 1
m_WeaponInfo =
m_flDashSpeed = 1200
m_flJumpPitch = -35
m_flJumpSpeed = 1500
m_iUpdateTime = 1643091758
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = "Ivy.Tether.Cast"
m_SlashParticle = "particles/abilities/yamato/yamato_nightmare_cast_blast.vpcf"
m_bStartTrained = false
m_flJumpAirDrag = 4
m_TetherModifier =
m_strAbilityImage = "file://{images}/hud/abilities/tengu/tengu_tether.psd"
m_flBossDamageScale = 1
m_flJumpAirSpeedMax = 20
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_flJumpFallSpeedMax = 1
m_nAbilityPointsCost = 0
m_strGrappleHitWorld = ""
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_eTargettingLOSCheck = "ELOSCheck_Bounds_IgnoreObscureBlockers"
m_flAngleToSpeedScale = [
00
145
21
30.5
]
m_flBackswingDuration = 0.5
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_FRIENDLY"
m_strMoviePreviewPath = "file://{resources}/videos/hero_abilities/tengu_tangotether.webm"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_EnemyGrappleParticle = ""
m_cameraSequenceFlying = {
m_vecFOVOperations = []
m_vecTargetPosOperations = [
0{
m_flLagTime = 0.2
m_flLagMaxSpeed = 400
m_eCameraOperation = "k_ECameraOp_Lag"
m_flLagMinDuration = 0
m_flLagSpringStrength = 2.3
}
]
}
m_flTargetingConeAngle = 30
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strGrappleHitNothing = ""
m_AbilityTooltipDetails =
m_GrappleTargetModifier = {
_class = "citadel_modifier_tangotether_target"
m_bIsHidden = true
_my_subclass_name = "target"
m_strHudMessageText = "#citadel_ability_tangotether" // Kudzu Connection
m_GrappleRopeParticle = "particles/abilities/tengu/tengu_tether_pull.vpcf"
m_sAmbientLoopingSound = ""
}
m_mapDependentAbilities = {
citadel_ability_tangotether_trigger = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_FlyingStrike"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flGrappleShotFloatTime = 0
m_cameraSequenceAttacking = {
m_vecDistanceOperations = []
}
m_flAnimToStrikePointTime = 0.5
m_flDashLockOntoTargetDist = 250
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_flDashCloseEnoughToTarget = 300
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_BulletGrappleTracerParticle = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flGrappleShotDelayToFlyOnHit = 0.25
m_flVelocityTurnSpringStrength = 20
m_bShowTargetingPreviewWhileCasting = true
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 32 m_flBulletLifetime = 1 m_mapImpactEffects = { default = { } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - ~m_eTargettingLOSCheck
ELOSCheck_Bounds_IgnoreObscureBlockers→Bounds_IgnoreObscureBlockers - −m_WeaponInfo
{ 16 keys }
{ m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 4000 m_flBulletRadius = 32 m_flBulletLifetime = 1 m_mapImpactEffects = { default = { m_strSound = "Orion.Charged.Shot.Proj.Impact" } } m_vecScatterOffsets = [ [ 0, 0 ], [ 1, 0 ], [ -1, 0 ], ] m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flPelletScatterFactor = 2 m_strWeaponImpactEffect = "" m_flDamageFalloffEndRange = -1 m_szMuzzleFlashEffectName = "" m_bHitOnceAcrossAllBullets = true m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/shiv/shiv_thrown_shiv.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/tengu_tangotether.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
