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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6731 (Oct 01 2026), not the latest

citadel_ability_tengu_airlift

Air Dropcitadel_ability_tengu_airliftOpen the ability page

73 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tengu_airlift = {
_class = "citadel_ability_tengu_airlift"
_editor = {
folder_name = "Hero Tengu"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_GrabModifier =
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "modifier_airlift_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Ivy.AirDrop.Cast"
m_bStartTrained = false
m_flTrackAmount = 150
m_FlyingModifier =
m_HoldBombEffect = "particles/abilities/tengu/tengu_airlift_bomb_hold.vpcf"
m_flAcceleration = 9
m_flBoostSpeedUp = 1000
m_flMaxFlyHeight = 1720
m_flMaxPitchDown = 89
m_flMinFlyHeight = 80
m_mapWeaponInfos =
m_ExplodeParticle = "particles/abilities/tengu/tengu_airlift_drop_aoe.vpcf"
m_SilenceModifier = {
_class = "modifier_citadel_silenced"
m_bIsHidden = false
_my_subclass_name = "modifier_citadel_silenced"
m_sLocalizationName = "modifier_citadel_silenced"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "silence_proc"
}
m_flDecceleration = 9
m_strAbilityImage = "file://{images}/hud/abilities/tengu/tengu_lightning_crash.psd"
m_strBarrierSound = "Player.Barrier.Activate"
m_strExplodeSound = "Ivy.AirDrop.Bomb.Explode"
m_flAnglePitchBias = 15
m_flBossDamageScale = 1
m_flHoldBombOffsetX = 60
m_flHoldBombOffsetY = 30
m_flHoldBombOffsetZ = -20
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_flBombReleasePitch = 10
m_flBombReleaseSpeed = 1200
m_flMoveCollideSpeed = 393.701
m_nAbilityPointsCost = 0
m_strBombLaunchSound = "Ivy.AirDrop.Bomb.Launch"
m_vecAbilityUpgrades =
m_DroppedBuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = ""
m_AG2HeroState = {
m_strParamName = ""
}
_my_subclass_name = "barrier_modifier"
m_strParticleEffect = "particles/abilities/tengu/tengu_airlift_buff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"AirDropBulletShield"
1"AirDropOutgoingDamagePercent"
]
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_bUsesFlightControls = true
m_flChannelingAirDrag = 3
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_FRIENDLY"
m_strAG2CastingAction = "ivy_airlift_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_BulletResistModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = ""
_my_subclass_name = "airdrop_bulletresist"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_strSmallIconCssClass = "bullet_armor_reduction"
m_bKeepMaximumDurationOnRefresh = true
m_bDurationAffectedByEffectiveness = true
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletArmorReduction"
]
}
m_flTargetAirSpeedBase = 393.701
m_flTargetAirSpeedFast = 866.142
m_flTargetingConeAngle = 40
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strHoldBombLoopSound = "Ivy.AirDrop.Bomb.Hold.Lp"
m_AbilityTooltipDetails =
m_ExplodingAllyModifier = {
_class = "modifier_airlift_exploding_ally"
m_bIsHidden = true
m_sStartSound = "Ivy.AirDrop.Bomb.Launch.Ally"
m_AG2HeroState = {
m_strParamName = ""
}
m_sExpiredSound = "Ivy.AirDrop.Bomb.Explode.Ally"
_my_subclass_name = "modifier_airlift_exploding_ally"
m_strParticleEffect = "particles/abilities/tengu/tengu_airlift_ally.vpcf"
m_sAmbientLoopingSound = "Ivy.AirDrop.Bomb.Proj.Ally.Lp"
}
m_flAirSideSpeedPercent = -80
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = "#AbilityButtonHint_CastOnTarget" // Cast on Target
m_InitialExplodeParticle = "particles/abilities/tengu/tengu_grenade_explode.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_flAllyDelayedBoostTime = 0.15
m_flBombDropReleaseOffset = 0
m_flBoostEndVerticalSpeed = 50
m_flCrouchLaunchReduction = 0.6
m_strHitConfirmationSound = "Ivy.AirDrop.Bomb.Hit"
m_flChannelingMaxFallSpeed = 5
m_strAltCastButtonLocToken = "#AbilityButtonHint_CastOnSelf" // Cast on Self
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_GrabModifier.m_ePullModelEDragPull_SpringDamped
    • ~m_GrabModifier.m_sStartSound""→Ivy.AirDrop.Bomb.Grab.Ally
    • +m_GrabModifier.m_eOffsetBasisEDragOffset_SourceVelocity
    • +m_GrabModifier.m_flDragDistance-60
    • +m_GrabModifier.m_flDampingFactor20
    • +m_GrabModifier.m_flStuckDistance320
    • +m_GrabModifier.m_flVerticalOffset-120
    • ±m_GrabModifier.m_nEnabledStateMask−MODIFIER_STATE_IGNORE_PORTALS
    • +m_GrabModifier.m_bDurationReducibletrue
    • +m_GrabModifier.m_bZeroVelocityOnEndfalse
    • +m_GrabModifier.m_flHorizontalOffset0
    • +m_GrabModifier.m_sAmbientLoopingSoundIvy.AirDrop.Bomb.Hold.Ally.Lp
  2. 6696–6701first dumped