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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_tengu_urn

Entangling Thornscitadel_ability_tengu_urnOpen the ability page

38 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tengu_urn = {
_class = "citadel_ability_tengu_urn"
_editor = {
folder_name = "Hero Tengu"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1666646108
m_AuraModifier = {
_class = "modifier_citadel_tengu_urn_aura"
m_sStartSound = "Ivy.Kudzu.Bomb.AOE.Start"
m_sExpiredSound = "Ivy.Kudzu.Bomb.AOE.Expire"
_my_subclass_name = "urn_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/abilities/tengu/tengu_grenade_aoe.vpcf"
m_sAmbientLoopingSound = "Ivy.Kudzu.Bomb.AOE.Lp"
m_modifierProvidedByAura = {
_class = "modifier_urn_debuff"
m_bIsHidden = true
_my_subclass_name = "modifier_urn_debuff"
m_EntangleModifier = {
_class = "modifier_citadel_root"
m_sStartSound = ""
m_strHintText = "modifier_citadel_root"
_my_subclass_name = "immobilize"
m_bStopMovementXY = false
m_sLocalizationName = "modifier_citadel_root"
m_strParticleEffect = "particles/abilities/tengu/tengu_immobilize.vpcf"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = ""
}
m_strEntangleSound = "Ivy.Kudzu.Bomb.Immobilize"
m_sLocalizationName = "citadel_ability_tengu_urn"
m_strParticleEffect = "particles/abilities/tengu/tengu_stone_squall_debuff.vpcf"
m_strEntangleCounter = "particles/abilities/tengu/tengu_immobilize_counter_model.vpcf"
m_sAmbientLoopingSound = ""
m_strEntangleBuildupSound = "Ivy.Kudzu.Bomb.Immobilize.Buildup"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 1800
m_flBulletRadius = 1.5
m_mapImpactEffects = {
default = {}
}
m_flVerticalAimBias = 10
m_flBulletGravityScale = 1.5
m_eAttachmentSourceType = "EAttachmentSource_Custom"
m_flBulletRadiusVsWorld = 1.5
m_strBulletLoopingSound = "Ivy.Kudzu.Bomb.Projectile.Lp"
m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
}
}
m_ExplodeParticle = "particles/abilities/tengu/tengu_grenade_explode.vpcf"
m_previewParticle = "particles/abilities/tengu/tengu_stone_squall_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/tengu/tengu_storm_flask.psd"
m_strSelectedSound = "Ivy.Kudzu.Bomb.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Ivy.Kudzu.Bomb.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = "1"
m_strPropertyName = "AbilityCharges"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "2m"
m_strPropertyName = "Radius"
m_strStreetBrawlBonus = "1.7m"
}
1{
m_strBonus = "0.5"
m_eUpgradeType = "EAddToScale"
m_strPropertyName = "DPS"
m_eScaleStatFilter = "ETechPower"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = 2
m_strPropertyName = "TimeToEntangle"
}
1{
m_strBonus = 1.6
m_strPropertyName = "EntangleDuration"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "throw"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = 40
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.55
_my_subclass_name = "DPS_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
m_bIsAbilityDamageProperty = true
}
Height = {
m_strValue = "2m"
}
Radius = { // Radius
m_strValue = "6m"
m_strCSSClass = "distance"
m_strStreetBrawlValue = "5.1m"
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "Radius_scale_function"
m_eSpecificStatScaleType = "ETechRadius"
}
}
TickRate = {
m_strValue = "0.25"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
SlowPercent = { // Move Speed
m_strValue = "28"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "1"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
TimeToEntangle = {
m_strValue = "0"
m_strCSSClass = "duration"
}
AbilityCooldown = { // Cooldown
m_strValue = 32
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "4"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.2"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "0"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
EntangleDuration = {
m_strValue = "0"
m_strCSSClass = "duration"
m_subclassScaleFunction = {
_class = "scale_function_tech_duration"
_my_subclass_name = "immobsf"
}
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "5"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Ivy.Kudzu.Bomb.Select.Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_tengu_urn_desc" // Summon a patch of choking thorns that <span class="highlight">damages</span> and <span class="highlight">slows</span> enemies in its radius.
m_vecBasicProperties = []
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "DPS"
}
1{
m_strImportantProperty = "SlowPercent"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 1800
      		m_flBulletRadius = 1.5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_flVerticalAimBias = 10
      		m_flBulletGravityScale = 1.5
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1.5
      		m_strBulletLoopingSound = "Ivy.Kudzu.Bomb.Projectile.Lp"
      		m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 9 keys }
      {
      	m_flBulletSpeed = 1800
      	m_flBulletRadius = 1.5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_flVerticalAimBias = 10
      	m_flBulletGravityScale = 1.5
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1.5
      	m_strBulletLoopingSound = "Ivy.Kudzu.Bomb.Projectile.Lp"
      	m_szBulletTravelTracerParticle = "particles/abilities/tengu/tengu_stone_squall_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/tengu_urn.webm
  2. 6696–6701first dumped