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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_tier2boss_aoe_wave

citadel_ability_tier2boss_aoe_waveOpen the ability page

25 keys · inherits from npc_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tier2boss_aoe_wave = {
_class = "citadel_ability_tier2boss_aoe_wave"
_editor = {
folder_name = "Tier2"
}
_multibase = [
]
m_AoEModifier = {
_class = "modifier_t2boss_wave_aura"
_my_subclass_name = "modifier_t2boss_wave_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strParticleEffect = "particles/npc/tier2boss/tier2_boss_stomp.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_t2boss_aoe_wave_target"
m_bIsHidden = true
m_SlowModifier = {
_class = "modifier_slow_base"
m_bIsHidden = true
_my_subclass_name = "modifier_airlift_slow"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
]
}
m_DisarmModifier = {
m_bIsHidden = false
_my_subclass_name = "modifier_citadel_disarmed"
m_sLocalizationName = "modifier_citadel_disarmed"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "disarm_proc"
}
_my_subclass_name = "modifier_t2boss_aoe_wave_target"
m_SilenceModifier = {
_class = "modifier_citadel_silenced"
m_bIsHidden = false
_my_subclass_name = "modifier_citadel_silenced"
m_sLocalizationName = "modifier_citadel_silenced"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "silence_proc"
}
m_flDebuffDuration = 3
m_flTossUpStrength = 400
m_strParticleEffect = ""
m_flTossHorizontalMax = 1200
m_flTossHorizontalMin = 300
m_strSilenceTargetSound = ""
}
}
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = true
m_ChargeParticle = "particles/npc/tier2boss/tier2_boss_stomp_charge.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strAOEImpactSound = "Guardian.T2.Stomp.Impact"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAOEAnnounceSound = "Guardian.T2.Stomp.Announce"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "300"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WaveSpeed = {
m_strValue = "16m"
}
SlowPercent = { // Move Speed
m_strValue = "24"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 3
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
WaveFinalRadius = {
m_strValue = "40m"
}
WaveStartRadius = {
m_strValue = "4m"
}
AbilityCastDelay = { // Cast Delay
m_strValue = 2.5
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "1000"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DamageHealthPercent = {
m_strValue = "20"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_InitialExplodeParticle = "particles/npc/tier2boss/tier2_boss_stomp_initial.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.SlowPercent.m_strValueMove Speed30→24−20%
    • ~_editor.folder_nameBase→Tier2
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped