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Modding Database

Up to date with Steam · checked 12s ago· Viewing build 6722 (Sep 29 2026), not the latest

citadel_ability_tier2boss_laser_beam

Lasercitadel_ability_tier2boss_laser_beamOpen the ability page

22 keys · inherits from npc_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tier2boss_laser_beam = {
_class = "citadel_ability_tier2boss_laser_beam"
_editor = {
folder_name = "Tier2"
}
_multibase = [
]
m_LaserMid = {
m_sStartSound = ""
m_BeamFireSound = "Ability.Tier2Boss.LaserBeam.Fire"
_my_subclass_name = "m_LaserMid"
m_BeamActiveEffect = "particles/npc/tier2boss/tier2boss_laser_beam.vpcf"
m_BeamPreviewEffect = "particles/npc/tier2boss/tier2boss_pretarget.vpcf"
m_sAmbientLoopingSound = ""
m_strBeamStartSearchPos = "head_mid"
m_BeamClosestPointLoopSound = "Ability.Tier2Boss.LaserBeam.Loop"
m_strBeamStartAttachmentPoint = "bull_mid_eye_left_fx"
m_strBeamStartAttachmentPoint02 = "bull_mid_eye_right_fx"
}
m_LaserLeft = {
m_bIsSideHead = true
m_BeamFireSound = ""
m_BeamLoopSound = ""
_my_subclass_name = "m_LaserLeft"
m_BeamActiveEffect = "particles/npc/tier2boss/tier2_boss_beam.vpcf"
m_BeamPreviewEffect = "particles/npc/tier2boss/tier2_boss_pretarget.vpcf"
m_flSideSearchAngle = 90
m_strBeamStartSearchPos = "head_left"
m_strBeamStartAttachmentPoint = "bull_left_eye_left_fx"
m_strBeamStartAttachmentPoint02 = "bull_left_eye_right_fx"
}
m_LaserRight = {
m_bIsSideHead = true
_my_subclass_name = "m_LaserRight"
m_BeamActiveEffect = "particles/npc/tier2boss/tier2_boss_beam.vpcf"
m_BeamPreviewEffect = "particles/npc/tier2boss/tier2_boss_pretarget.vpcf"
m_flSideSearchAngle = 90
m_strBeamStartSearchPos = "head_right"
m_strBeamStartAttachmentPoint = "bull_right_eye_left_fx"
m_strBeamStartAttachmentPoint02 = "bull_right_eye_right_fx"
}
m_LaserCharge = {
m_flDuration = 1.5
_my_subclass_name = "laser_charge"
m_BeamChargingEffect = "particles/npc/tier2boss/tier2boss_electric_beam_charge.vpcf"
m_strAttachmentPoints = [
0"bull_left_eye_left_fx"
1"bull_left_eye_right_fx"
2"bull_mid_eye_left_fx"
3"bull_mid_eye_right_fx"
4"bull_right_eye_left_fx"
5"bull_right_eye_right_fx"
]
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAbilityImage = "file://{images}/hud/abilities/engineer_rockets.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
DPS = { // Damage Per Second
m_strValue = "125"
m_strCSSClass = "tech_damage"
}
CreepDPS = {
m_strValue = "190"
m_strCSSClass = "tech_damage"
}
MaxHPDPS = {
m_strValue = "2"
m_strCSSClass = "tech_damage"
}
PathWidth = {
m_strValue = "30"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
PathLength = { // Beam Length
m_strValue = "1250"
}
SweepSpeed = {
m_strValue = "1"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
TrackingSpeed = {
m_strValue = "30"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 0
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = 6
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = 1
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "1375"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_bFunctionDisabled = true
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~_editor.folder_nameBase→Tier2
    • ~m_LaserMid.m_sStartSoundAbility.Tier2Boss.LaserBeam.Fire→""
    • +m_LaserMid.m_BeamFireSoundAbility.Tier2Boss.LaserBeam.Fire
    • ~m_LaserMid.m_sAmbientLoopingSoundAbility.Tier2Boss.LaserBeam.Loop→""
    • +m_LaserMid.m_BeamClosestPointLoopSoundAbility.Tier2Boss.LaserBeam.Loop
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped