Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6742 (Oct 02 2026), not the latest

citadel_ability_tier3boss_aoe_wave

Patroncitadel_ability_tier3boss_aoe_waveOpen the ability page

29 keys · inherits from npc_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_tier3boss_aoe_wave = {
_class = "citadel_ability_tier3boss_aoe_wave"
_editor = {
folder_name = "Tier3"
}
_multibase = [
]
m_AoEModifier = {
_class = "modifier_t3boss_wave_aura"
m_flWaveHeight = 400
_my_subclass_name = "modifier_t3boss_wave_aura"
m_iAuraSearchType = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AmberWaveParticle = "particles/npc/shrine/shrine_shockwave.vpcf"
m_SapphWaveParticle = "particles/npc/shrine/shrine_mother_shockwave.vpcf"
m_modifierProvidedByAura = {
_class = "modifier_t3boss_aoe_wave_target"
m_bIsHidden = true
m_CurseModifier = {
_class = "modifier_glitch_debuff"
m_sStartSound = "Mods.Tech.Glitch.DeBuff.Start"
m_sExpiredSound = "Mods.Tech.Glitch.End"
m_DebuffParticle = "particles/upgrades/upgrade_glitch_debuff.vpcf"
_my_subclass_name = "modifier_glitch_debuff"
m_nEnabledStateMask = "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED"
m_sLocalizationName = "modifier_glitch_debuff"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_TEAM_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_sAmbientLoopingSound = "Mods.Tech.Glitch.DeBuff.Lp"
m_strSmallIconCssClass = "glitched"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"SlowPercent"
1"SkipFrames"
]
}
_my_subclass_name = "modifier_t2boss_aoe_wave_target"
m_flDebuffDuration = 3
m_flTossUpStrength = 400
m_strParticleEffect = ""
m_flTossHorizontalMax = 1200
m_flTossHorizontalMin = 600
m_strSilenceTargetSound = ""
}
}
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = true
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_PreviewModifier = {
_class = "modifier_t3boss_wave_beam_preview"
_my_subclass_name = "modifier_t3boss_wave_beam_preview"
m_flShrineChargeOffset = 300
m_AmberBeamPreviewEffect = "particles/npc/patron/patron_shrine_preview.vpcf"
m_SapphBeamPreviewEffect = "particles/npc/mother/mother_shrine_preview.vpcf"
m_strBeamStartAttachmentPoint_L = "shrine_attack_L"
m_strBeamStartAttachmentPoint_R = "shrine_attack_R"
}
m_strAbilityImage = "file://{images}/hud/abilities/sumo/sumo_stomp.psd"
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_AOEAmberImpactSound = "Shrine.King.AOE.Impact"
m_AOESapphImpactSound = "Shrine.Mother.AOE.Impact"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "300"
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
WaveSpeed = {
m_strValue = "16m"
}
SkipFrames = {
m_strValue = "6"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_ANIMATION_FRAME_SKIP_RATE"
}
SlowPercent = { // Move Speed
m_strValue = "24"
m_strCSSClass = "slow"
m_eStatsUsageFlags = "ConditionallyApplied"
m_eProvidedPropertyType = "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
DamageNonHero = {
m_strValue = "500"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = 1
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "0"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
WaveFinalRadius = {
m_strValue = "12m"
}
WaveStartRadius = {
m_strValue = "2m"
}
AbilityCastDelay = { // Cast Delay
m_strValue = 3.5
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "1000"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "-1"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
DamageHealthPercent = {
m_strValue = "20"
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_AOEAmberAnnounceSound = "Shrine.King.AOE.Warning"
m_AOESapphAnnounceSound = "Shrine.Mother.AOE.Warning"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_AmberShrineChargeParticle = "particles/npc/shrine/shrine_chargeup.vpcf"
m_SapphShrineChargeParticle = "particles/npc/shrine/shrine_mother_chargeup.vpcf"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_AmberInitialExplodeParticle = "particles/npc/shrine/shrine_explo.vpcf"
m_SapphInitialExplodeParticle = "particles/npc/shrine/shrine_mother_explo.vpcf"
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • ~m_mapAbilityProperties.SlowPercent.m_strValueMove Speed30→24−20%
    • ~_editor.folder_nameBase→Tier3
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped