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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6745 (Oct 02 2026)

citadel_ability_vandal_overflow

citadel_ability_vandal_overflowOpen the ability page

41 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

citadel_ability_vandal_overflow = {
_class = "citadel_ability_vandal_overflow"
_editor = {
folder_name = "Hero Vandal"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1692734621
m_LiftModifier = {
_class = "modifier_citadel_vandaloverflow"
m_bIsHidden = false
m_EmpParticle = ""
m_LiftParticle = "particles/abilities/wraith/wraith_psychic_lift.vpcf"
_my_subclass_name = "lift"
m_EmpPlayerParticle = ""
m_nEnabledStateMask = "MODIFIER_STATE_STUNNED"
m_strHudMessageText = "#modifier_citadel_psychiclift" // Being Lifted - Oh No!
m_eHudDisplayLocation = "DISPLAY_HUD_CENTER"
m_strSmallIconCssClass = "stunned"
m_cameraSequenceCreated = {
m_vecDistanceOperations = [
0{
m_flSpringTarget = 300
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 3
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
}
m_eAbilityType = "EAbilityType_Ultimate"
m_strCastSound = "Wraith.PsychicLift.Cast"
m_bStartTrained = false
m_TargetParticle = "particles/abilities/wraith/wraith_psychic_lift_cast.vpcf"
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_HitSound = "Wraith.PsychicLift.Impact"
m_particle = "particles/abilities/wraith/wraith_psychic_lift_projectile.vpcf"
m_LoopingSound = "Wraith.PsychicLift.Proj.Lp"
m_flTriggerRadius = 1.5
m_flTrackingEndTime = 1
m_bHideWarningParticle = 1
}
m_TargetCastSound = "Wraith.PsychicLift.Victim.Alert"
m_previewParticle = "particles/abilities/wraith/wraith_psychic_lift_projectile_preview.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/wraith_lift.psd"
m_strSelectedSound = "Wraith.PsychicLift.Select"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Wraith.PsychicLift.Cast_Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades = [
0{
m_vecPropertyUpgrades = [
0{
m_strBonus = -28
m_strPropertyName = "AbilityCooldown"
}
]
}
1{
m_vecPropertyUpgrades = [
0{
m_strBonus = "0.5"
m_strPropertyName = "AbilityDuration"
}
]
}
2{
m_vecPropertyUpgrades = [
0{
m_strBonus = "5"
m_strPropertyName = "AbilityUnitTargetLimit"
}
]
}
]
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_flTargetingConeAngle = 60
m_mapAbilityProperties = {
Damage = { // Damage
m_strValue = "100"
m_strCSSClass = "tech_damage"
m_subclassScaleFunction = {
_class = "scale_function_tech_damage"
m_flStatScale = 0.974938
_my_subclass_name = "Damage_scale_function"
m_eSpecificStatScaleType = "ETechPower"
}
}
TechPower = { // Spirit Power
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_TECH_POWER"
}
LiftHeight = {
m_strValue = "120"
}
WeaponPower = { // Weapon Damage
m_strValue = "0"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_eProvidedPropertyType = "MODIFIER_VALUE_WEAPON_POWER"
}
DampingFactor = {
m_strValue = "0.5"
}
AbilityCharges = { // Charges
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "-1"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_charges"
_my_subclass_name = "AbilityCharges_scale_function"
}
}
AbilityCooldown = { // Cooldown
m_strValue = "16"
m_strCSSClass = "cooldown"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCooldown_scale_function"
m_eSpecificStatScaleType = "ETechCooldown"
}
}
AbilityDuration = { // Duration
m_strValue = "1.25"
m_strCSSClass = "duration"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityDuration_scale_function"
m_eSpecificStatScaleType = "ETechDuration"
}
}
AbilityCastDelay = { // Cast Delay
m_strValue = "0.6"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityCastRange = { // Cast Range
m_strValue = "20m"
m_strCSSClass = "range"
m_eDisplayUnits = "EDisplayUnit_Meters"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_single_stat"
_my_subclass_name = "AbilityCastRange_scale_function"
m_eSpecificStatScaleType = "ETechRange"
}
}
ChannelMoveSpeed = {
m_strValue = "1.3m"
m_strCSSClass = "move_speed"
m_eDisplayUnits = "EDisplayUnit_MetersPerSecond"
m_bCanSetTokenOverride = true
}
AbilityChannelTime = { // Channel Duration
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_multi_stats"
_my_subclass_name = "scale_duration"
m_vecScalingStats = [
0"EChannelDuration"
1"ETechDuration"
]
}
}
AbilityResourceCost = {
m_strValue = "0"
m_strCSSClass = "cast"
m_strDisableValue = "0"
m_bCanSetTokenOverride = true
}
AbilityUnitTargetLimit = {
m_strValue = "1"
m_bCanSetTokenOverride = true
}
AbilityPostCastDuration = {
m_strValue = "0"
m_strDisableValue = "0"
}
AbilityCooldownBetweenCharge = { // Charge Delay
m_strValue = "-1.0"
m_strCSSClass = "charge_cooldown"
m_strDisableValue = "-2"
m_bCanSetTokenOverride = true
m_subclassScaleFunction = {
_class = "scale_function_ability_recharge_time"
_my_subclass_name = "scale_function_ability_recharge_time"
}
}
}
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Wraith.PsychicLift.Select_Lp"
m_AbilityTooltipDetails = {
m_vecAbilityInfoSections = [
0{
m_strLocString = "#citadel_ability_psychic_lift_desc" // Lift an enemy hero into the air and then slam them <span class="highlight">towards the target location</span>.
m_vecAbilityPropertiesBlock = [
0{
m_vecAbilityProperties = [
0{
m_strImportantProperty = "Damage"
}
]
}
]
}
]
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_PsychicLift"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_LINE"
m_eAbilitySpectatePriority = "CITADELTV_ABILITY_SPECTATE_PRIORITY_HIGH"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/wraith_psychic_lift.webm
  2. 6696–6701first dumped